Automate installation of DXVK, D9VK + Wine/Wine Staging & update GPU drivers + PlayonLinux wineprefixes (Debian/Ubuntu/Mint/Arch Linux/Manjaro)
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# Maintainer: Pekka Helenius (~Fincer) <fincer89 at hotmail dot com>
# Override /etc/makepkg.conf PKGDEST variable if it's enabled
PKGDEST="${PWD}"
pkgname=vkd3d-proton-git
_pkgname=vkd3d-proton
pkgver=3.1.1.2967
pkgrel=1
pkgdesc="Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation."
url="https://github.com/HansKristian-Work/vkd3d-proton"
license=('LGPL2.1')
arch=('x86_64')
conflicts=(
'vkd3d-proton'
)
depends=('wine' 'vulkan-icd-loader' 'lib32-vulkan-icd-loader')
makedepends=(
'ninja'
'meson>=0.49'
'glslang'
'mingw-w64-gcc'
'git'
'wine'
)
_vkd3d_gitsrc=
_git_branch_vkd3d=master
_vkd3d_commit=HEAD
provides=('vkd3d-proton')
options=(!strip !buildflags staticlibs)
source=(${pkgname}::"${_vkd3d_gitsrc}#commit=${_vkd3d_commit}")
sha256sums=('SKIP')
##############################
# Copy custom patches to correct location
if [[ $(find "${startdir}/vkd3d-proton-patches" -mindepth 1 -maxdepth 1 -regex ".*\.\(patch\|diff\)$") ]]; then
cp -r "${startdir}/vkd3d-proton-patches/"*.{patch,diff} "${startdir}"/
p=0
for patch in $(find . -mindepth 1 -maxdepth 1 -regex ".*\.\(patch\|diff\)$"); do
patches[$p]="$(basename ${patch})"
let p++
done
unset p
source+=(${source[@]} ${patches[@]})
fi
# Reset git tree and apply custom patches
prepare() {
cd "${srcdir}/vkd3d-proton-git"
git checkout ${_git_branch_vkd3d}
git reset --hard ${_vkd3d_commit} # Restore tracked files
git clean -d -x -f # Delete untracked files
git submodule update --init --recursive
# Apply patches, if present
if [[ $(ls "${srcdir}"/*.{patch,diff} 2>/dev/null | wc -w) -ne 0 ]]; then
# Apply all custom patches
msg2 "Applying custom patches..."
for i in "${srcdir}"/*.{patch,diff}; do
if [[ -f ${i} ]]; then
patch -Np1 < ${i}
fi
done
fi
}
##############################
# Retrieve VKD3D version tag
pkgver() {
cd "${pkgname}"
printf '%s' $(git describe --long --always | sed 's/\-[a-z].*//; s/\-/\./g; s/[a-z]//g')
}
# Launch VKD3D build script
build() {
"${srcdir}/${pkgname}"/package-release.sh ${pkgver} "${srcdir}"/build --no-package
}
# Bundle the compiled files
package() {
mkdir -p "${pkgdir}"/usr/{bin,share/vkd3d_proton}
cp -r "${srcdir}"/build/${_pkgname}-${pkgver}/* "${pkgdir}/usr/share/vkd3d_proton/"
echo -e "#!/bin/sh" > "${pkgdir}/usr/bin/setup_vkd3d_proton"
echo -e "
export vkd3d_lib32=/usr/share/vkd3d/x86/
export vkd3d_lib64=/usr/share/vkd3d/x64/
/usr/share/vkd3d_proton/setup_vkd3d_proton.sh \${@}
" >> "${pkgdir}/usr/bin/setup_vkd3d_proton"
chmod +x "${pkgdir}/usr/bin/setup_vkd3d_proton"
}