|
|
- diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
- --- a/dlls/wined3d/glsl_shader.c
- +++ b/dlls/wined3d/glsl_shader.c
- @@ -2457,9 +2457,13 @@
- rel_param0.param_str, reg->idx[0].offset, shader->limits->constant_float,
- prefix, rel_param0.param_str, reg->idx[0].offset);
- else if (reg->idx[0].offset)
- - sprintf(register_name, "%s_c[%s + %u]", prefix, rel_param0.param_str, reg->idx[0].offset);
- + sprintf(register_name, "(%s + %u >= 0 && %s + %u < %u ? %s_c[%s + %u] : vec4(0.0))",
- + rel_param0.param_str, reg->idx[0].offset, rel_param0.param_str, reg->idx[0].offset,
- + shader->limits->constant_float, prefix, rel_param0.param_str, reg->idx[0].offset);
- else
- - sprintf(register_name, "%s_c[%s]", prefix, rel_param0.param_str);
- + sprintf(register_name, "(%s >= 0 && %s < %u ? %s_c[%s] : vec4(0.0))",
- + rel_param0.param_str, rel_param0.param_str, shader->limits->constant_float,
- + prefix, rel_param0.param_str);
- }
- else
- {
|