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/* $OpenBSD: arc4random_uniform.c,v 1.1 2014/07/12 13:24:54 deraadt Exp $ */ |
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/* |
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* Copyright (c) 2008, Damien Miller <djm@openbsd.org> |
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* |
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* Permission to use, copy, modify, and distribute this software for any |
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* purpose with or without fee is hereby granted, provided that the above |
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* copyright notice and this permission notice appear in all copies. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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*/ |
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#include <sys/types.h> |
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#include <stdlib.h> |
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/* |
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* Calculate a uniformly distributed random number less than upper_bound |
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* avoiding "modulo bias". |
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* |
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* Uniformity is achieved by generating new random numbers until the one |
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* returned is outside the range [0, 2**32 % upper_bound). This |
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* guarantees the selected random number will be inside |
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* [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound) |
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* after reduction modulo upper_bound. |
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*/ |
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uint32_t |
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arc4random_uniform(uint32_t upper_bound) |
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{ |
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uint32_t r, min; |
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if (upper_bound < 2) |
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return 0; |
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/* 2**32 % x == (2**32 - x) % x */ |
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min = -upper_bound % upper_bound; |
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/* |
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* This could theoretically loop forever but each retry has |
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* p > 0.5 (worst case, usually far better) of selecting a |
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* number inside the range we need, so it should rarely need |
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* to re-roll. |
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*/ |
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for (;;) { |
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r = arc4random(); |
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if (r >= min) |
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break; |
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} |
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return r % upper_bound; |
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} |