This Github repository provides a bunch of scripts for installing Tiberian Sun & RA2 on [OpenRA](http://www.openra.net/ "OpenRA homepage"), an open source implementation of classic Westwood RTS games.
This Github repository provides a bunch of scripts for installing Tiberian Sun & RA2 on [OpenRA](http://www.openra.net/ "OpenRA homepage"), an open source implementation of classic Westwood RTS games. Additionally, you can install Dune 2, too.
Tiberian Sun & Red Alert 2 are still officially "unfinished titles" in OpenRA, and thus not yet provided by official OpenRA sites as an easy download option. Their current gameplay status is considered as "pre-alpha", "not ready" or "only accessible to OpenRA developers".
Tiberian Sun & Red Alert 2 are still officially "unfinished titles" in OpenRA, and thus not yet provided by official OpenRA sites as an easy download option. Their current gameplay status is considered as "pre-alpha", "not ready" or "only accessible to OpenRA developers".
@ -44,22 +44,23 @@ OS specific script working status listed below.
- Windows 10
- Windows 10
- Windows 7
- Windows 7
- Ubuntu (16.10, 16.04 LTS, 15.04 LTS)
- Ubuntu (16.10, 16.04 LTS, 15.04 LTS)
- Linux Mint (18, 17.3, 17.2& 17.1)
- Linux Mint (18, 17.3, 17.2)
- Debian (8.3.0)
- Debian (8.3.0)
- OpenSUSE (Tumbleweed, 42.1, 13.2)
- OpenSUSE (Tumbleweed, 42.1, 13.2)
- Fedora (24, 23, 22)
- Fedora (24, 23, 22)
- Arch Linux
- Arch Linux
**May work.** Expect missing dependencies (see NOTE 2 below):
**May work.** Expect missing dependencies (see NOTE below):
- Ubuntu (15.10, 14.10, 14.04 LTS)
- Ubuntu (15.10, 14.10, 14.04 LTS)
- Linux Mint (17.1)
**Doesn't work.** Missing dependencies (see NOTE 2 below):
**Doesn't work.** Missing dependencies (see NOTE below):
- Linux Mint (16)
- Linux Mint (16)
- OpenSUSE (13.1)
- OpenSUSE (13.1)
**NOTE 2:** As package manager updates have been dropped from some old Linux operating systems, not all required packages to compile OpenRA may be available via internet anymore. However, if you have dependencies already installed on your system, the game may compile as expected (unless these packages are too old?). Optionally, you may be able to get missing dependencies from internet sources but get ready to spend hours for solving dependency hell issues & possible corrupted database headache.
**NOTE:** As package manager updates have been dropped from some old Linux operating systems, not all required packages to compile OpenRA may be available via internet anymore. However, if you have dependencies already installed on your system, the game may compile as expected (unless these packages are too old?). Optionally, you may be able to get missing dependencies from internet sources but get ready to spend hours for solving dependency hell issues & possible corrupted database headache.
**Installation instructions**
**Installation instructions**
--------------
--------------
@ -111,9 +112,54 @@ You find these files from original RA2 installation media (CD's):
- theme.mix, multi.mix = RA2 CD Root folder
- theme.mix, multi.mix = RA2 CD Root folder
- ra2.mix, language.mix = RA2 CD Root/INSTALL/Game1.CAB (inside that archive file)
- ra2.mix, language.mix = RA2 CD Root/INSTALL/Game1.CAB (inside that archive file)
4) Click "Download" (in the "Base Game Files" row)
5) Click Back
6) Close the game
7) Get the following files from D2k
- DUNE.PAK
- VOC.PAK
- ATRE.PAK
- HARK.PAK
- ORDOS.PAK
- INTRO.PAK
- FINALE.PAK
OS specific folder paths:
```
\My Documents\OpenRA\Content\d2k\ (Windows)
```
```
.openra/Content/d2k/ (linux)
```
8) Put the files into
```
\My Documents\OpenRA\Content\d2\ (Windows)
```
```
.openra/Content/d2/ (linux)
```
9) Re-launch the game, select Dune 2 and click "Play"
**Multiplayer**
**Multiplayer**
It's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu.
It's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu.
**Uninstallation**
**Uninstallation**
--------------
--------------
@ -169,9 +215,9 @@ in your terminal window.
**Patches**
**Patches**
Patches are files that are being used for patching the main game (OpenRA) so that it compiles successfully with Tiberian Sun & Red Alert 2 added.
Patches are files that are being used for patching the main game (OpenRA) so that it compiles successfully with Tiberian Sun & Red Alert 2 (& Dune 2) added.
Basically, Red Alert 2 locates in a different Github repository so patches are needed in order to merge it successfully with the OpenRA codebase. Additionally, some minor patch codes have been added for compilation of Tiberian Sun.
Basically, Red Alert 2 & Dune 2 locate in a different Github repositories so patches are needed in order to merge them successfully with the OpenRA codebase. Additionally, some minor patch codes have been added for compilation of Tiberian Sun.
Patches do not affect any bugs or features existing in the game.
Patches do not affect any bugs or features existing in the game.
@ -183,9 +229,9 @@ Usage: add new patch file into the /data/patches/linux/ directory (Linux) or \da
**Hotfixes**
**Hotfixes**
Hotfixes are considered as patches as well (yes, they are patch files, too). The main difference between patches and hotfixes is that hotfixes are meant to be used to fix bugs or add features in the game codebase whereas patches just make OpenRA compilation process with Tiberian Sun & Red Alert 2 possible.
Hotfixes are considered as patches as well (yes, they are patch files, too). The main difference between patches and hotfixes is that hotfixes are meant to be used to fix bugs or add features in the game codebase whereas patches just make OpenRA compilation process with Tiberian Sun & Red Alert 2 (& Dune 2) possible.
Hotfixes are unofficial in nature. They've not officially been applied by OpenRA developers or any other party and thus playing the game with them may make your version of openra-tibsunra2 incompatible with the official 'openra-bleed' and RA2 mod, even if git version numbers match with other players you see in the lobby.
Hotfixes are unofficial in nature. They've not officially been applied by OpenRA developers or any other party and thus playing the game with them may make your version of openra-tibsunra2 incompatible with the official 'openra-bleed' and RA2/D2 mods, even if git version numbers match with other players you see in the lobby.
Hotfixes can be used with other players. However, the hotfixes must have been applied into openra-tibsunra2 versions of any players you want to play with (not forgetting compatibility of git version numbers).
Hotfixes can be used with other players. However, the hotfixes must have been applied into openra-tibsunra2 versions of any players you want to play with (not forgetting compatibility of git version numbers).
@ -209,7 +255,6 @@ You need a Unix tool 'diff' to create new hotfixes (patch files). For additional
Remember to check "end of line" (Windows or Unix) for every hotfix patch file you create.
Remember to check "end of line" (Windows or Unix) for every hotfix patch file you create.
**FAQ**
**FAQ**
--------------
--------------
![alt text](https://i.ytimg.com/vi/fnd0qg4I_MM/mqdefault.jpg "Mr. President, I'm afraid we have a heck of a situation down here...")
![alt text](https://i.ytimg.com/vi/fnd0qg4I_MM/mqdefault.jpg "Mr. President, I'm afraid we have a heck of a situation down here...")
@ -245,7 +290,7 @@ On script related errors, please open a new issue on Github repository page:
If you are 100% sure the failure you've encountered is not caused by the script but happens even if OpenRA is manually compiled, please open a new issue or look for an existing issue here:
If you are 100% sure the failure you've encountered is not caused by the script but happens even if OpenRA is manually compiled, please open a new issue or look for an existing one here:
[Issues - OpenRA: main game](https://github.com/OpenRA/OpenRA/issues "OpenRA main game issues")
[Issues - OpenRA: main game](https://github.com/OpenRA/OpenRA/issues "OpenRA main game issues")
@ -253,7 +298,7 @@ or
[Issues - Red Alert 2: OpenRA mod](https://github.com/OpenRA/ra2/issues "OpenRA RA2 mod issues")
[Issues - Red Alert 2: OpenRA mod](https://github.com/OpenRA/ra2/issues "OpenRA RA2 mod issues")
**NOTE 3:** If you don't open a new issue or decide to be silent, the error may never be fixed. Errors rarely get fixed by being passive or just hoping them to be suddenly fixed by a miracle. I may not even know the issue you have. You've been informed and warned.
**NOTE:** If you don't open a new issue or decide to be silent, the error may never be fixed. Errors rarely get fixed by being passive or just hoping them to be suddenly fixed by a miracle. I may not even know the issue you have. You've been informed and warned.
**I demand you to add or fix feature X! I surely won't do it but you will because I say so!**
**I demand you to add or fix feature X! I surely won't do it but you will because I say so!**
@ -273,7 +318,7 @@ All official OpenRA Github pages are located at https://github.com/OpenRA/ + the
This is not anyone's fault. OpenRA, as the name suggests, is an open source project done by volunteers at their will. Especially, Tiberian Sun & Red Alert 2 titles in OpenRA are known to still miss critical features existing in the original Westwood games. For example, you shouldn't expect for playable TS/RA2 missions until these features have been implemented. And yes, it can take time - a lot of it.
This is not anyone's fault. OpenRA, as the name suggests, is an open source project done by volunteers at their will. Especially, Tiberian Sun & Red Alert 2 titles in OpenRA are known to still miss critical features existing in the original Westwood games. For example, you shouldn't expect for playable TS/RA2 missions until these features have been implemented. And yes, it can take time - a lot of it.
OpenRA is an ambitious project trying to bring all Westwood classic RTS's as modernized versions to PC platforms as free. The project demands time, improvising, tweaking the code and very well organized project management which has its priorities. Many issues are found in [OpenRA/OpenRA](https://github.com/OpenRA/OpenRA/issues) and [OpenRA/ra2](https://github.com/OpenRA/ra2/issues) Github repositories, but the question is, how many developers are there around to address these issues, especially when we're talking about an open source project? To ask why TS or RA2 are still in development, let me put it simple: less developers -> less workforce -> more prioritizing -> delays in schedule. This may not be the case in OpenRA but, generally speaking, it likely can be.
OpenRA is an ambitious project trying to bring all Westwood classic RTS's as modernized versions to PC platforms as free. The project demands time, improvising, tweaking the code and very well organized project management which has its priorities. Many issues are found in [OpenRA/OpenRA](https://github.com/OpenRA/OpenRA/issues) and [OpenRA/ra2](https://github.com/OpenRA/ra2/issues) Github repositories, but the question is, how many active developers are there around to address these issues, especially when we're talking about an open source project? To ask why TS or RA2 are still in development, let me put it simple: less developers -> less workforce -> more prioritizing -> delays in schedule. This may not be the case in OpenRA but, generally speaking, it likely can be.
If you feel you want and are able to speed up the development process of OpenRA or TS/RA2, please consider contacting OpenRA development team (read: I'm not the one you should contact) or contributing the OpenRA project otherwise. You can help the team with coding or adding gameplay features or anything that is important and is considered as important to the project by the OpenRA developers.
If you feel you want and are able to speed up the development process of OpenRA or TS/RA2, please consider contacting OpenRA development team (read: I'm not the one you should contact) or contributing the OpenRA project otherwise. You can help the team with coding or adding gameplay features or anything that is important and is considered as important to the project by the OpenRA developers.
@ -305,7 +350,7 @@ According to [GraionDilach](https://github.com/GraionDilach) (OpenRA developer),
Full comment [here](https://github.com/OpenRA/ra2/issues/309#issuecomment-257545830)
Full comment [here](https://github.com/OpenRA/ra2/issues/309#issuecomment-257545830)
If you feel you'd like to start the Yuri's Revenge project today, please feel free to do so. At least, the support for it will likely be added to this installation script.
If you feel you'd like to start the Yuri's Revenge project today, please feel free to do so. At least, the support for it will likely be added to this installation script and be praised by members of CnC community.
## Installation of OpenRA compilation dependencies and user notification message
## Installation of OpenRA compilation dependencies and user notification message
echo -e "\n$bold_in***Welcome Comrade*** $out\n"
echo -e "\n$bold_in***Welcome Comrade*** $out\n"
echo -e "This script compiles and installs OpenRA from source with Tiberian Sun & Red Alert 2.\n
echo -e "This script compiles and installs OpenRA from source with Tiberian Sun & Red Alert 2. Optionally Dune 2 can be installed, too.\n
- The script is NOT made by the developers of OpenRA and may contain bugs.
- The script is NOT made by the developers of OpenRA and may contain bugs.
- The script creates an installation package using OpenRA source code and additional Red Alert 2 mod files from Github.\n\nNOTE: As the development of OpenRA & Red Alert 2 continues, this script will likely become unusable some day. Please, feel free to modify it if necessary."
- The script creates an installation package using OpenRA source code and additional Red Alert 2(and optionally Dune 2)mod files from Github.\n\nNOTE: As the development of OpenRA & Red Alert 2(& Dune 2) continues, this script will likely become unusable some day. Please, feel free to modify it if necessary."
if[[$DISTRO=~ $UBUNTU]];then
if[[$DISTRO=~ $UBUNTU]];then
echo -e "$line_in\nThe script has been tested on:\n\nDistribution\t\tStatus$out\nUbuntu 16.10$green_in\tOK$out\nUbuntu 16.04 LTS$green_in\tOK$out\nUbuntu 15.10$yellow_in\t\tOK (missing dependencies?)$out\nUbuntu 15.04 LTS$green_in\tOK$out\nUbuntu 14.10$yellow_in\t\tOK (missing dependencies?)$out\nUbuntu 14.04 LTS$yellow_in\tOK (missing dependencies?)$out\nLinux Mint 18$green_in\t\tOK$out\nLinux Mint 17.3$green_in\t\tOK$out\nLinux Mint 17.2$green_in\t\tOK$out\nLinux Mint 17.1$yellow_in\t\tOK (missing dependencies?)$out\nLinux Mint 16$red_in\t\tFailure$out$dim_in (missing dependencies)$out\n"
echo -e "$line_in\nThe script has been tested on:\n\nDistribution\t\tStatus$out\nUbuntu 16.10$green_in\t\tOK$out\nUbuntu 16.04 LTS$green_in\tOK$out\nUbuntu 15.10$yellow_in\t\tOK (missing dependencies?)$out\nUbuntu 15.04 LTS$green_in\tOK$out\nUbuntu 14.10$yellow_in\t\tOK (missing dependencies?)$out\nUbuntu 14.04 LTS$yellow_in\tOK (missing dependencies?)$out\nLinux Mint 18$green_in\t\tOK$out\nLinux Mint 17.3$green_in\t\tOK$out\nLinux Mint 17.2$green_in\t\tOK$out\nLinux Mint 17.1$yellow_in\t\tOK (missing dependencies?)$out\nLinux Mint 16$red_in\t\tFailure$out$dim_in (missing dependencies)$out\n"
elif[[$DISTRO=~ $DEBIAN]];then
elif[[$DISTRO=~ $DEBIAN]];then
echo -e "$line_in\nThe script has been tested on:\n\nDistribution\t\tStatus$out\nDebian 8.3 $green_in\t\tOK$out\n"
echo -e "$line_in\nThe script has been tested on:\n\nDistribution\t\tStatus$out\nDebian 8.3 $green_in\t\tOK$out\n"
elif[[$DISTRO=~ $OPENSUSE]];then
elif[[$DISTRO=~ $OPENSUSE]];then
@ -160,6 +160,9 @@ if [[ $response =~ ^([yY][eE][sS]|[yY])$ ]]; then
read -r -p "Please type 1 or 2 (Default: 2): " number
read -r -p "Please type 1 or 2 (Default: 2): " number
sleep 1
sleep 1
echo -e "\nDune 2 -- Question\n"
read -r -p "Additionally, Dune 2 can be installed, too. Do you want to install it? [y/N] (Default: y) " dune2_install
echo -e "Use custom hotfixes if added by the user (Default: No)?\nNOTE: If you choose YES (y), be aware that your OpenRA/RA2 version will likely not be compatible with the other players unless they've applied exactly same hotfixes in their game versions, too!"
echo -e "Use custom hotfixes if added by the user (Default: No)?\nNOTE: If you choose YES (y), be aware that your OpenRA/RA2 version will likely not be compatible with the other players unless they've applied exactly same hotfixes in their game versions, too!"
@ -200,6 +203,13 @@ if [[ $response =~ ^([yY][eE][sS]|[yY])$ ]]; then
fi
fi
fi
fi
if[[ ! $dune2_install=~ ^([nN][oO]|[nN])$ ]];then
echo -e "Install Dune 2:$bold_in Yes$out"
else
echo -e "Install Dune 2:$bold_in No$out"
fi
sleep 3
################################################
################################################
##Sudo/Root check function for dependency packages installation process
##Sudo/Root check function for dependency packages installation process
#Copy all patch files excluding the one which modifies 'mods' string in the Linux Makefile (double patching it will cause conflicts between D2 and RA2)
"`nCompilation process completed. You find the game inside 'OpenRA-tibsunra2-Windows-openra$openra_folderversion-ra2$ra2_folderversion-d2$d2_folderversion' folder"
}else{
"`nCompilation process completed. You find the game inside 'OpenRA-tibsunra2-Windows-openra$openra_folderversion-ra2$ra2_folderversion' folder"
}
Start-Sleep-s4
Start-Sleep-s4
"`nTO PLAY OPENRA: Click OpenRA.exe (maybe you should create a desktop shortcut for it?)"
"`nTO PLAY OPENRA: Click OpenRA.exe (maybe you should create a desktop shortcut for it?)"
"`nTO PLAY TIBERIAN SUN: Launch the game and download the required asset files from the web when the game asks you to do so."
"`nTO PLAY TIBERIAN SUN: Launch the game and download the required asset files from the web when the game asks you to do so."
"`nTO PLAY RED ALERT 2: you must install language.mix, multi.mix, ra2.mix and theme.mix into \My Documents\OpenRA\Content\ra2\ folder.`nYou find these files from original RA2 installation media (CD's):`n`ntheme.mix, multi.mix = RA2 CD Root folder`nra2.mix, language.mix = RA2 CD Root\INSTALL\Game1.CAB (inside that archive file)"
"`nTO PLAY RED ALERT 2: you must install language.mix, multi.mix, ra2.mix and theme.mix into \My Documents\OpenRA\Content\ra2\ folder.`nYou find these files from original RA2 installation media (CD's):`n`ntheme.mix, multi.mix = RA2 CD Root folder`nra2.mix, language.mix = RA2 CD Root\INSTALL\Game1.CAB (inside that archive file)"
"`nTO PLAY DUNE 2: Please see https://github.com/Fincer/openra-tibsunra2/ front page for further instructions."
}
"`nMULTIPLAYER: It's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu."
"`nMULTIPLAYER: It's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu."
"`nFor this compilation, the version numbers are as follows:"
"`nFor this compilation, the version numbers are as follows:"
"`nUNINSTALLATION: Since the game has been compiled from source and no additional setup programs are provided, all you need to do is to delete the contents of 'OpenRA-bleed-tibsunra2' folder and \My Documents\OpenRA\"
"`nUNINSTALLATION: Since the game has been compiled from source and no additional setup programs are provided, all you need to do is to delete the contents of 'OpenRA-bleed-tibsunra2' folder and \My Documents\OpenRA\"
@ -66,12 +66,13 @@ echo -e "\nWhoops! Something went wrong. Please check possible error messages ab
function endtext_ok(){
function endtext_ok(){
OPENRA_GITVERSION=git-$(git ls-remote https://github.com/OpenRA/OpenRA.git | head -1 | sed "s/HEAD//"| sed 's/^\(.\{7\}\).*/\1/')
OPENRA_GITVERSION=git-$(git ls-remote https://github.com/OpenRA/OpenRA.git | head -1 | sed "s/HEAD//"| sed 's/^\(.\{7\}\).*/\1/')
RA2_GITVERSION=git-$(git ls-remote https://github.com/OpenRA/ra2.git | head -1 | sed "s/HEAD//"| sed 's/^\(.\{7\}\).*/\1/')
RA2_GITVERSION=git-$(git ls-remote https://github.com/OpenRA/ra2.git | head -1 | sed "s/HEAD//"| sed 's/^\(.\{7\}\).*/\1/')
D2_GITVERSION=git-$(git ls-remote https://github.com/OpenRA/d2.git | head -1 | sed "s/HEAD//"| sed 's/^\(.\{7\}\).*/\1/')
echo -e "$bold_in\n***OpenRA compilation script completed.\nPlease see further instructions below.***$out"
echo -e "$bold_in\n***OpenRA compilation script completed.\nPlease see further instructions below.***$out"
sleep 2
sleep 2
echo -e "$bold_in\n***MANUAL INSTALLATION***$out\n\nInstall OpenRA by typing '$PACKAGEMANAGER_INSTALL$WORKING_DIR/$PACKAGE_NAME' (without quotations) in a terminal window."
echo -e "$bold_in\n***MANUAL INSTALLATION***$out\n\nInstall OpenRA by typing '$PACKAGEMANAGER_INSTALL$WORKING_DIR/$PACKAGE_NAME' (without quotations) in a terminal window."
sleep 4
sleep 4
echo -e "$bold_in\n***TIBERIAN SUN & RED ALERT 2 - HOWTO***$out\n\nTO PLAY TIBERIAN SUN: Launch the game and download the required asset files from the web when the game asks you to do so.\n\nTO PLAY RED ALERT 2: You must install language.mix, multi.mix, ra2.mix and theme.mix into '$HOME/.openra/Content/ra2/' folder. You find these files from original RA2 installation media (CD's):\n\n-theme.mix, multi.mix = RA2 CD Root folder\n-ra2.mix, language.mix = RA2 CD Root/INSTALL/Game1.CAB (inside that archive file)$bold_in\n\n***LAUNCHING OPENRA***$out\n\nTo launch OpenRA, simply type 'openra' (without quotations) in your terminal or use a desktop shortcut file.$bold_in\n\n***UNINSTALLATION***$out\n\nIf you want to remove OpenRA, just type '$PACKAGEMANAGER_REMOVE$INSTALL_NAME' (without quotations)\n\nYou can find package of $INSTALL_NAME in '$HOME' for further usage.$bold_in\n\n***MULTIPLAYER***$out\n\nIt's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu.\n\nFor this compilation, the version numbers are as follows:\nOpenRA version: $OPENRA_GITVERSION\nRA2 version: $RA2_GITVERSION\n\nHave fun!\n"
echo -e "$bold_in\n***TIBERIAN SUN & RED ALERT 2 - HOWTO***$out\n\nTO PLAY TIBERIAN SUN: Launch the game and download the required asset files from the web when the game asks you to do so.\n\nTO PLAY RED ALERT 2: You must install language.mix, multi.mix, ra2.mix and theme.mix into '$HOME/.openra/Content/ra2/' folder. You find these files from original RA2 installation media (CD's):\n\n-theme.mix, multi.mix = RA2 CD Root folder\n-ra2.mix, language.mix = RA2 CD Root/INSTALL/Game1.CAB (inside that archive file)\n\nTO PLAY DUNE 2 (if installed): Please see https://github.com/Fincer/openra-tibsunra2/ front page for further instructions.$bold_in\n\n***LAUNCHING OPENRA***$out\n\nTo launch OpenRA, simply type 'openra' (without quotations) in your terminal or use a desktop shortcut file.$bold_in\n\n***UNINSTALLATION***$out\n\nIf you want to remove OpenRA, just type '$PACKAGEMANAGER_REMOVE$INSTALL_NAME' (without quotations)\n\nYou can find package of $INSTALL_NAME in '$HOME' for further usage.$bold_in\n\n***MULTIPLAYER***$out\n\nIt's recommended to build OpenRA using exactly same GIT source files for multiplayer usage to minimize possible version differences/conflicts between players. Please make sure all players have exactly same git versions of their in-game mods (RA, CNC, D2, D2K, TS, RA2). Version numbers are formatted like 'git-e0d7445' etc. and can be found in each mod description in the mod selection menu.\n\nFor this compilation, the version numbers are as follows:\nOpenRA version: $OPENRA_GITVERSION\nRA2 version: $RA2_GITVERSION\nDune 2 version (if installed): $D2_GITVERSION\n\nHave fun!\n"
read -r -p "Additionally, Dune 2 can be installed, too. Do you want to install it? [y/N] (Default: y) " dune2_install
if[[ ! $dune2_install=~ ^([nN][oO]|[nN])$ ]];then
#Copy all patch files excluding the one which modifies 'mods' string in the Linux Makefile (double patching it will cause conflicts between D2 and RA2)