diff --git a/data/hotfixes/linux/hotfix-infantryanimations_shoot.patch b/data/hotfixes/linux/hotfix-infantryanimations_shoot.patch deleted file mode 100644 index 3c1d171..0000000 --- a/data/hotfixes/linux/hotfix-infantryanimations_shoot.patch +++ /dev/null @@ -1,131 +0,0 @@ ---- a/mods/ra2/rules/allied-infantry.yaml -+++ b/mods/ra2/rules/allied-infantry.yaml -@@ -123,6 +123,7 @@ - # UpgradeTypes: eliteparaweapon - # UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: GIVoice - ProducibleWithLevel: -@@ -162,6 +163,8 @@ - VoiceSet: SniperVoice - ProducibleWithLevel: - Prerequisites: barracks.infiltrated -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - - spy: - Inherits: ^Infantry -@@ -274,6 +277,8 @@ - Prerequisites: barracks.infiltrated - QuantizeFacingsFromSequence: - Sequence: stand -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - WithSwimSuit: - -TakeCover: # TODO: allow multiple sequence modifiers - -@@ -339,6 +344,8 @@ - Prerequisites: barracks.infiltrated - QuantizeFacingsFromSequence: - Sequence: stand -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - -TakeCover: # TODO: allow multiple sequence modifiers - WithSwimSuit: - -@@ -393,7 +400,7 @@ - WithInfantryBody: - StandSequence: fly - MoveSequence: fly -- AttackSequence: shoot-air -+ DefaultAttackSequence: shoot-air - IdleSequences: idle-air - Hovers: - OffsetModifier: -45 -@@ -454,3 +461,5 @@ - Weapon: NeutronRifle - AttackFrontal: - Voice: Attack -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - ---- a/mods/ra2/rules/allied-naval.yaml -+++ b/mods/ra2/rules/allied-naval.yaml -@@ -204,7 +204,7 @@ - RenderSprites: - WithInfantryBody: - StandSequences: stand -- AttackSequence: shoot -+ DefaultAttackSequence: shoot - WithDeathAnimation: - UseDeathTypeSuffix: false - Repairable: - ---- a/mods/ra2/rules/defaults.yaml -+++ b/mods/ra2/rules/defaults.yaml -@@ -297,7 +297,7 @@ - WithInfantryBody: - IdleSequences: idle1,idle2 - StandSequences: stand -- AttackSequence: shoot -+ DefaultAttackSequence: shoot - UpgradeTypes: parachute - UpgradeMaxEnabledLevel: 0 - WithDeathAnimation@normal: - ---- a/mods/ra2/rules/soviet-infantry.yaml -+++ b/mods/ra2/rules/soviet-infantry.yaml -@@ -33,6 +33,7 @@ - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: ConscriptVoice - ProducibleWithLevel: -@@ -84,6 +85,7 @@ - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - IdleAnimation: - Voiced: - VoiceSet: FlakTrooperVoice -@@ -141,6 +143,7 @@ - SelfReloads: true - SelfReloadTicks: 70 - WithInfantryBody: -+ DefaultAttackSequence: shoot - UpgradeActorsNear: - Upgrades: charged - Range: 1c256 -@@ -226,6 +229,7 @@ - AttackFrontal: - Voice: Attack - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: DesolatorVoice - ProducibleWithLevel: -@@ -277,6 +281,7 @@ - OutsideRangeCursor: bomb - TakeCover: - WithInfantryBody: -+ DefaultAttackSequence: shoot - IdleSequences: idle1,idle2 - QuantizeFacingsFromSequence: - Sequence: stand - ---- a/mods/ra2/rules/soviet-naval.yaml -+++ b/mods/ra2/rules/soviet-naval.yaml -@@ -206,7 +206,7 @@ - RenderDetectionCircle: - WithInfantryBody: - StandSequences: stand -- AttackSequence: punch -+ DefaultAttackSequence: punch - Repairable: - Voice: Attack - RepairBuildings: gayard, nayard diff --git a/data/hotfixes/windows/hotfix-infantryanimations_shoot.patch b/data/hotfixes/windows/hotfix-infantryanimations_shoot.patch deleted file mode 100644 index 512623d..0000000 --- a/data/hotfixes/windows/hotfix-infantryanimations_shoot.patch +++ /dev/null @@ -1,131 +0,0 @@ ---- a/mods/ra2/rules/allied-infantry.yaml -+++ b/mods/ra2/rules/allied-infantry.yaml -@@ -123,6 +123,7 @@ - # UpgradeTypes: eliteparaweapon - # UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: GIVoice - ProducibleWithLevel: -@@ -162,6 +163,8 @@ - VoiceSet: SniperVoice - ProducibleWithLevel: - Prerequisites: barracks.infiltrated -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - - spy: - Inherits: ^Infantry -@@ -274,6 +277,8 @@ - Prerequisites: barracks.infiltrated - QuantizeFacingsFromSequence: - Sequence: stand -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - WithSwimSuit: - -TakeCover: # TODO: allow multiple sequence modifiers - -@@ -339,6 +344,8 @@ - Prerequisites: barracks.infiltrated - QuantizeFacingsFromSequence: - Sequence: stand -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - -TakeCover: # TODO: allow multiple sequence modifiers - WithSwimSuit: - -@@ -393,7 +400,7 @@ - WithInfantryBody: - StandSequence: fly - MoveSequence: fly -- AttackSequence: shoot-air -+ DefaultAttackSequence: shoot-air - IdleSequences: idle-air - Hovers: - OffsetModifier: -45 -@@ -454,3 +461,5 @@ - Weapon: NeutronRifle - AttackFrontal: - Voice: Attack -+ WithInfantryBody: -+ DefaultAttackSequence: shoot - ---- a/mods/ra2/rules/allied-naval.yaml -+++ b/mods/ra2/rules/allied-naval.yaml -@@ -204,7 +204,7 @@ - RenderSprites: - WithInfantryBody: - StandSequences: stand -- AttackSequence: shoot -+ DefaultAttackSequence: shoot - WithDeathAnimation: - UseDeathTypeSuffix: false - Repairable: - ---- a/mods/ra2/rules/defaults.yaml -+++ b/mods/ra2/rules/defaults.yaml -@@ -297,7 +297,7 @@ - WithInfantryBody: - IdleSequences: idle1,idle2 - StandSequences: stand -- AttackSequence: shoot -+ DefaultAttackSequence: shoot - UpgradeTypes: parachute - UpgradeMaxEnabledLevel: 0 - WithDeathAnimation@normal: - ---- a/mods/ra2/rules/soviet-infantry.yaml -+++ b/mods/ra2/rules/soviet-infantry.yaml -@@ -33,6 +33,7 @@ - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: ConscriptVoice - ProducibleWithLevel: -@@ -84,6 +85,7 @@ - UpgradeTypes: eliteweapon - UpgradeMinEnabledLevel: 1 - WithInfantryBody: -+ DefaultAttackSequence: shoot - IdleAnimation: - Voiced: - VoiceSet: FlakTrooperVoice -@@ -141,6 +143,7 @@ - SelfReloads: true - SelfReloadTicks: 70 - WithInfantryBody: -+ DefaultAttackSequence: shoot - UpgradeActorsNear: - Upgrades: charged - Range: 1c256 -@@ -226,6 +229,7 @@ - AttackFrontal: - Voice: Attack - WithInfantryBody: -+ DefaultAttackSequence: shoot - Voiced: - VoiceSet: DesolatorVoice - ProducibleWithLevel: -@@ -277,6 +281,7 @@ - OutsideRangeCursor: bomb - TakeCover: - WithInfantryBody: -+ DefaultAttackSequence: shoot - IdleSequences: idle1,idle2 - QuantizeFacingsFromSequence: - Sequence: stand - ---- a/mods/ra2/rules/soviet-naval.yaml -+++ b/mods/ra2/rules/soviet-naval.yaml -@@ -206,7 +206,7 @@ - RenderDetectionCircle: - WithInfantryBody: - StandSequences: stand -- AttackSequence: punch -+ DefaultAttackSequence: punch - Repairable: - Voice: Attack - RepairBuildings: gayard, nayard