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@ -0,0 +1,121 @@ |
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--- a/mods/ra2/rules/allied-infantry.yaml
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+++ b/mods/ra2/rules/allied-infantry.yaml
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@@ -123,6 +123,7 @@
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# UpgradeTypes: eliteparaweapon |
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# UpgradeMinEnabledLevel: 1 |
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WithInfantryBody: |
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+ DefaultAttackSequence: shoot
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Voiced: |
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VoiceSet: GIVoice |
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ProducibleWithLevel: |
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@@ -158,6 +159,10 @@
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Weapon: awp |
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AttackFrontal: |
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Voice: Attack |
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+ WithInfantryBody:
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+ DefaultAttackSequence: shoot
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+ QuantizeFacingsFromSequence:
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+ Sequence: stand
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Voiced: |
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VoiceSet: SniperVoice |
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ProducibleWithLevel: |
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@@ -272,6 +277,8 @@
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VoiceSet: SealVoice |
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ProducibleWithLevel: |
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Prerequisites: barracks.infiltrated |
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+ WithInfantryBody:
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+ DefaultAttackSequence: shoot
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QuantizeFacingsFromSequence: |
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Sequence: stand |
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WithSwimSuit: |
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@@ -337,6 +344,8 @@
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VoiceSet: TanyaVoice |
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ProducibleWithLevel: |
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Prerequisites: barracks.infiltrated |
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+ WithInfantryBody:
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+ DefaultAttackSequence: shoot
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QuantizeFacingsFromSequence: |
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Sequence: stand |
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-TakeCover: # TODO: allow multiple sequence modifiers |
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@@ -393,7 +402,7 @@
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WithInfantryBody: |
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StandSequence: fly |
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MoveSequence: fly |
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- AttackSequence: shoot-air
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+ DefaultAttackSequence: shoot-air
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IdleSequences: idle-air |
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Hovers: |
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OffsetModifier: -45 |
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@@ -454,3 +463,5 @@
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Weapon: NeutronRifle |
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AttackFrontal: |
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Voice: Attack |
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+ WithInfantryBody:
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+ DefaultAttackSequence: shoot
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--- a/mods/ra2/rules/allied-naval.yaml
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+++ b/mods/ra2/rules/allied-naval.yaml
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@@ -202,9 +202,10 @@
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ExplodeInstead: true |
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RenderDetectionCircle: |
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RenderSprites: |
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+ QuantizeFacingsFromSequence:
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+ Sequence: stand
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WithInfantryBody: |
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- StandSequences: stand
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- AttackSequence: shoot
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+ DefaultAttackSequence: shoot
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WithDeathAnimation: |
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UseDeathTypeSuffix: false |
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Repairable: |
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--- a/mods/ra2/rules/soviet-infantry.yaml
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+++ b/mods/ra2/rules/soviet-infantry.yaml
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@@ -33,6 +33,7 @@
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UpgradeTypes: eliteweapon |
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UpgradeMinEnabledLevel: 1 |
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WithInfantryBody: |
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+ DefaultAttackSequence: shoot
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Voiced: |
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VoiceSet: ConscriptVoice |
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ProducibleWithLevel: |
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@@ -84,7 +85,7 @@
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UpgradeTypes: eliteweapon |
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UpgradeMinEnabledLevel: 1 |
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WithInfantryBody: |
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- IdleAnimation:
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+ DefaultAttackSequence: shoot
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Voiced: |
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VoiceSet: FlakTrooperVoice |
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ProducibleWithLevel: |
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@@ -141,6 +142,7 @@
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SelfReloads: true |
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SelfReloadTicks: 70 |
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WithInfantryBody: |
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+ DefaultAttackSequence: shoot
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UpgradeActorsNear: |
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Upgrades: charged |
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Range: 1c256 |
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@@ -226,6 +228,7 @@
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AttackFrontal: |
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Voice: Attack |
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WithInfantryBody: |
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+ DefaultAttackSequence: shoot
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Voiced: |
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VoiceSet: DesolatorVoice |
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ProducibleWithLevel: |
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--- a/mods/ra2/rules/soviet-naval.yaml
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+++ b/mods/ra2/rules/soviet-naval.yaml
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@@ -205,8 +205,9 @@
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ExplodeInstead: true |
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RenderDetectionCircle: |
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WithInfantryBody: |
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- StandSequences: stand
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AttackSequence: punch |
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Repairable: |
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Voice: Attack |
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- RepairBuildings: gayard, nayard
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+ RepairBuildings: gayard
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+ QuantizeFacingsFromSequence:
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+ Sequence: stand
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