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--- a/OpenRA.Mods.RA2/OpenRA.Mods.RA2.csproj
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+++ b/OpenRA.Mods.RA2/OpenRA.Mods.RA2.csproj
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@@ -12,53 +12,64 @@
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<OutputPath>bin\Debug\</OutputPath>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <ErrorReport>prompt</ErrorReport>
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<CustomCommands>
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<CustomCommands>
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- <Command type="AfterBuild" command="cp ${TargetFile} .." workingdir="${ProjectDir}" />
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- <Command type="AfterBuild" command="cp ${TargetFile}.mdb .." workingdir="${ProjectDir}" />
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+ <Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra2" workingdir="${ProjectDir}" />
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+ <Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ra2" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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- <DebugSymbols>False</DebugSymbols>
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- <DebugType>None</DebugType>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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+ <DebugSymbols>True</DebugSymbols>
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+ <DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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<OutputPath>bin\Release\</OutputPath>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <ErrorReport>prompt</ErrorReport>
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<CustomCommands>
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<CustomCommands>
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- <Command type="AfterBuild" command="cp ${TargetFile} .." workingdir="${ProjectDir}" />
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- <Command type="AfterBuild" command="cp ${TargetFile}.mdb .." workingdir="${ProjectDir}" />
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+ <Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra2" workingdir="${ProjectDir}" />
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+ <Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ra2" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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+ <Reference Include="System" />
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+ <Reference Include="System.Core" />
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+ <Reference Include="System.Drawing" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="OpenRA.Game">
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- <HintPath>dependencies\OpenRA.Game.exe</HintPath>
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+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Game.exe</HintPath>
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</Reference>
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<Reference Include="OpenRA.Mods.Common">
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- <HintPath>dependencies\OpenRA.Mods.Common.dll</HintPath>
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+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Mods.Common.dll</HintPath>
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</Reference>
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<Reference Include="OpenRA.Mods.RA">
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- <HintPath>dependencies\OpenRA.Mods.RA.dll</HintPath>
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+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Mods.RA.dll</HintPath>
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</Reference>
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<Reference Include="OpenRA.Mods.TS">
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- <HintPath>dependencies\OpenRA.Mods.TS.dll</HintPath>
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+ <HintPath>..\OpenRA.Mods.TS\OpenRA.Mods.TS.dll</HintPath>
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</Reference>
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<Reference Include="Eluant">
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- <HintPath>dependencies\Eluant.dll</HintPath>
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+ <HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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</Reference>
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<Reference Include="Eluant">
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- <HintPath>dependencies\Eluant.dll</HintPath>
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+ <HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@@ -68,10 +79,27 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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+ <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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+ <Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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+ <Name>OpenRA.Game</Name>
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+ <Private>False</Private>
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+ </ProjectReference>
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+ <ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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+ <Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
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+ <Name>OpenRA.Mods.Common</Name>
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+ <Private>False</Private>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <ItemGroup>
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<Compile Include="Activities\ChronoResourceTeleport.cs" />
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<Compile Include="Traits\ChronoResourceDelivery.cs" />
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<Compile Include="Traits\Render\WithExitOverlay.cs" />
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<Compile Include="Traits\Render\WithSwimSuit.cs" />
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</ItemGroup>
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+ <PropertyGroup>
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+ <PostBuildEvent>mkdir "$(SolutionDir)mods/ra2/"
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+copy "$(TargetPath)" "$(SolutionDir)mods/ra2/"
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+cd "$(SolutionDir)"</PostBuildEvent>
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+ </PropertyGroup>
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</Project>
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