|
|
- --- a/mods/ra2/rules/allied-infantry.yaml
- +++ b/mods/ra2/rules/allied-infantry.yaml
- @@ -123,6 +123,7 @@
- # UpgradeTypes: eliteparaweapon
- # UpgradeMinEnabledLevel: 1
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- Voiced:
- VoiceSet: GIVoice
- ProducibleWithLevel:
- @@ -162,6 +163,8 @@
- VoiceSet: SniperVoice
- ProducibleWithLevel:
- Prerequisites: barracks.infiltrated
- + WithInfantryBody:
- + DefaultAttackSequence: shoot
-
- spy:
- Inherits: ^Infantry
- @@ -274,6 +277,8 @@
- Prerequisites: barracks.infiltrated
- QuantizeFacingsFromSequence:
- Sequence: stand
- + WithInfantryBody:
- + DefaultAttackSequence: shoot
- WithSwimSuit:
- -TakeCover: # TODO: allow multiple sequence modifiers
-
- @@ -339,6 +344,8 @@
- Prerequisites: barracks.infiltrated
- QuantizeFacingsFromSequence:
- Sequence: stand
- + WithInfantryBody:
- + DefaultAttackSequence: shoot
- -TakeCover: # TODO: allow multiple sequence modifiers
- WithSwimSuit:
-
- @@ -393,7 +400,7 @@
- WithInfantryBody:
- StandSequence: fly
- MoveSequence: fly
- - AttackSequence: shoot-air
- + DefaultAttackSequence: shoot-air
- IdleSequences: idle-air
- Hovers:
- OffsetModifier: -45
- @@ -454,3 +461,5 @@
- Weapon: NeutronRifle
- AttackFrontal:
- Voice: Attack
- + WithInfantryBody:
- + DefaultAttackSequence: shoot
-
- --- a/mods/ra2/rules/allied-naval.yaml
- +++ b/mods/ra2/rules/allied-naval.yaml
- @@ -204,7 +204,7 @@
- RenderSprites:
- WithInfantryBody:
- StandSequences: stand
- - AttackSequence: shoot
- + DefaultAttackSequence: shoot
- WithDeathAnimation:
- UseDeathTypeSuffix: false
- Repairable:
-
- --- a/mods/ra2/rules/defaults.yaml
- +++ b/mods/ra2/rules/defaults.yaml
- @@ -297,7 +297,7 @@
- WithInfantryBody:
- IdleSequences: idle1,idle2
- StandSequences: stand
- - AttackSequence: shoot
- + DefaultAttackSequence: shoot
- UpgradeTypes: parachute
- UpgradeMaxEnabledLevel: 0
- WithDeathAnimation@normal:
-
- --- a/mods/ra2/rules/soviet-infantry.yaml
- +++ b/mods/ra2/rules/soviet-infantry.yaml
- @@ -33,6 +33,7 @@
- UpgradeTypes: eliteweapon
- UpgradeMinEnabledLevel: 1
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- Voiced:
- VoiceSet: ConscriptVoice
- ProducibleWithLevel:
- @@ -84,6 +85,7 @@
- UpgradeTypes: eliteweapon
- UpgradeMinEnabledLevel: 1
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- IdleAnimation:
- Voiced:
- VoiceSet: FlakTrooperVoice
- @@ -141,6 +143,7 @@
- SelfReloads: true
- SelfReloadTicks: 70
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- UpgradeActorsNear:
- Upgrades: charged
- Range: 1c256
- @@ -226,6 +229,7 @@
- AttackFrontal:
- Voice: Attack
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- Voiced:
- VoiceSet: DesolatorVoice
- ProducibleWithLevel:
- @@ -277,6 +281,7 @@
- OutsideRangeCursor: bomb
- TakeCover:
- WithInfantryBody:
- + DefaultAttackSequence: shoot
- IdleSequences: idle1,idle2
- QuantizeFacingsFromSequence:
- Sequence: stand
-
- --- a/mods/ra2/rules/soviet-naval.yaml
- +++ b/mods/ra2/rules/soviet-naval.yaml
- @@ -206,7 +206,7 @@
- RenderDetectionCircle:
- WithInfantryBody:
- StandSequences: stand
- - AttackSequence: punch
- + DefaultAttackSequence: punch
- Repairable:
- Voice: Attack
- RepairBuildings: gayard, nayard
|