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Hotfix: clean up

master
Fincer 8 years ago
parent
commit
638997f633
1 changed files with 48 additions and 38 deletions
  1. +48
    -38
      data/hotfixes/windows/hotfix-infantryanimations_shoot.patch

+ 48
- 38
data/hotfixes/windows/hotfix-infantryanimations_shoot.patch View File

@ -8,36 +8,34 @@
Voiced:
VoiceSet: GIVoice
ProducibleWithLevel:
@@ -158,6 +159,10 @@
Weapon: awp
AttackFrontal:
Voice: Attack
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
+ QuantizeFacingsFromSequence:
+ Sequence: stand
Voiced:
@@ -162,6 +163,8 @@
VoiceSet: SniperVoice
ProducibleWithLevel:
@@ -272,6 +277,8 @@
VoiceSet: SealVoice
ProducibleWithLevel:
Prerequisites: barracks.infiltrated
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
spy:
Inherits: ^Infantry
@@ -274,6 +277,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
WithSwimSuit:
@@ -337,6 +344,8 @@
VoiceSet: TanyaVoice
ProducibleWithLevel:
Prerequisites: barracks.infiltrated
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
WithSwimSuit:
-TakeCover: # TODO: allow multiple sequence modifiers
@@ -339,6 +344,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
-TakeCover: # TODO: allow multiple sequence modifiers
@@ -393,7 +402,7 @@
WithSwimSuit:
@@ -393,7 +400,7 @@
WithInfantryBody:
StandSequence: fly
MoveSequence: fly
@ -46,7 +44,7 @@
IdleSequences: idle-air
Hovers:
OffsetModifier: -45
@@ -454,3 +463,5 @@
@@ -454,3 +461,5 @@
Weapon: NeutronRifle
AttackFrontal:
Voice: Attack
@ -55,20 +53,28 @@
--- a/mods/ra2/rules/allied-naval.yaml
+++ b/mods/ra2/rules/allied-naval.yaml
@@ -202,9 +202,10 @@
ExplodeInstead: true
RenderDetectionCircle:
@@ -204,7 +204,7 @@
RenderSprites:
+ QuantizeFacingsFromSequence:
+ Sequence: stand
WithInfantryBody:
- StandSequences: stand
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
WithDeathAnimation:
UseDeathTypeSuffix: false
Repairable:
--- a/mods/ra2/rules/defaults.yaml
+++ b/mods/ra2/rules/defaults.yaml
@@ -297,7 +297,7 @@
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
WithDeathAnimation@normal:
--- a/mods/ra2/rules/soviet-infantry.yaml
+++ b/mods/ra2/rules/soviet-infantry.yaml
@@ -33,6 +33,7 @@
@ -79,16 +85,15 @@
Voiced:
VoiceSet: ConscriptVoice
ProducibleWithLevel:
@@ -84,7 +85,7 @@
@@ -84,6 +85,7 @@
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
WithInfantryBody:
- IdleAnimation:
+ DefaultAttackSequence: shoot
IdleAnimation:
Voiced:
VoiceSet: FlakTrooperVoice
ProducibleWithLevel:
@@ -141,6 +142,7 @@
@@ -141,6 +143,7 @@
SelfReloads: true
SelfReloadTicks: 70
WithInfantryBody:
@ -96,7 +101,7 @@
UpgradeActorsNear:
Upgrades: charged
Range: 1c256
@@ -226,6 +228,7 @@
@@ -226,6 +229,7 @@
AttackFrontal:
Voice: Attack
WithInfantryBody:
@ -104,18 +109,23 @@
Voiced:
VoiceSet: DesolatorVoice
ProducibleWithLevel:
@@ -277,6 +281,7 @@
OutsideRangeCursor: bomb
TakeCover:
WithInfantryBody:
+ DefaultAttackSequence: shoot
IdleSequences: idle1,idle2
QuantizeFacingsFromSequence:
Sequence: stand
--- a/mods/ra2/rules/soviet-naval.yaml
+++ b/mods/ra2/rules/soviet-naval.yaml
@@ -205,8 +205,9 @@
ExplodeInstead: true
@@ -206,7 +206,7 @@
RenderDetectionCircle:
WithInfantryBody:
- StandSequences: stand
AttackSequence: punch
StandSequences: stand
- AttackSequence: punch
+ DefaultAttackSequence: punch
Repairable:
Voice: Attack
- RepairBuildings: gayard, nayard
+ RepairBuildings: gayard
+ QuantizeFacingsFromSequence:
+ Sequence: stand
RepairBuildings: gayard, nayard

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