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Re-add RA2 csproj patch file

master
Fincer 7 years ago
parent
commit
ecdbf5ba14
1 changed files with 109 additions and 0 deletions
  1. +109
    -0
      data/patches/windows/windows-ra2-csproj.patch

+ 109
- 0
data/patches/windows/windows-ra2-csproj.patch View File

@ -0,0 +1,109 @@
--- a/OpenRA.Mods.RA2/OpenRA.Mods.RA2.csproj
+++ b/OpenRA.Mods.RA2/OpenRA.Mods.RA2.csproj
@@ -12,53 +12,64 @@
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<OutputPath>bin\Debug\</OutputPath>
+ <PlatformTarget>x86</PlatformTarget>
+ <ErrorReport>prompt</ErrorReport>
<CustomCommands>
<CustomCommands>
- <Command type="AfterBuild" command="cp ${TargetFile} .." workingdir="${ProjectDir}" />
- <Command type="AfterBuild" command="cp ${TargetFile}.mdb .." workingdir="${ProjectDir}" />
+ <Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra2" workingdir="${ProjectDir}" />
+ <Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ra2" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <DebugSymbols>False</DebugSymbols>
- <DebugType>None</DebugType>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
<OutputPath>bin\Release\</OutputPath>
+ <PlatformTarget>x86</PlatformTarget>
+ <ErrorReport>prompt</ErrorReport>
<CustomCommands>
<CustomCommands>
- <Command type="AfterBuild" command="cp ${TargetFile} .." workingdir="${ProjectDir}" />
- <Command type="AfterBuild" command="cp ${TargetFile}.mdb .." workingdir="${ProjectDir}" />
+ <Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra2" workingdir="${ProjectDir}" />
+ <Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ra2" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Drawing" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="OpenRA.Game">
- <HintPath>dependencies\OpenRA.Game.exe</HintPath>
+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Game.exe</HintPath>
</Reference>
<Reference Include="OpenRA.Mods.Common">
- <HintPath>dependencies\OpenRA.Mods.Common.dll</HintPath>
+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Mods.Common.dll</HintPath>
</Reference>
<Reference Include="OpenRA.Mods.RA">
- <HintPath>dependencies\OpenRA.Mods.RA.dll</HintPath>
+ <HintPath>..\OpenRA.Mods.RA\OpenRA.Mods.RA.dll</HintPath>
</Reference>
<Reference Include="OpenRA.Mods.TS">
- <HintPath>dependencies\OpenRA.Mods.TS.dll</HintPath>
+ <HintPath>..\OpenRA.Mods.TS\OpenRA.Mods.TS.dll</HintPath>
</Reference>
<Reference Include="Eluant">
- <HintPath>dependencies\Eluant.dll</HintPath>
+ <HintPath>..\thirdparty\download\Eluant.dll</HintPath>
</Reference>
<Reference Include="Eluant">
- <HintPath>dependencies\Eluant.dll</HintPath>
+ <HintPath>..\thirdparty\download\Eluant.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@@ -68,10 +79,27 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
+ <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
+ <Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
+ <Name>OpenRA.Game</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ <ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
+ <Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
+ <Name>OpenRA.Mods.Common</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
<Compile Include="Activities\ChronoResourceTeleport.cs" />
<Compile Include="Traits\ChronoResourceDelivery.cs" />
<Compile Include="Traits\Render\WithExitOverlay.cs" />
<Compile Include="Traits\Render\WithSwimSuit.cs" />
</ItemGroup>
+ <PropertyGroup>
+ <PostBuildEvent>mkdir "$(SolutionDir)mods/ra2/"
+copy "$(TargetPath)" "$(SolutionDir)mods/ra2/"
+cd "$(SolutionDir)"</PostBuildEvent>
+ </PropertyGroup>
</Project>

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