Browse Source

Initial commit

master
Pekka Helenius 5 years ago
parent
commit
0a874e913a
24 changed files with 1882 additions and 2 deletions
  1. +48
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      README.md
  2. +88
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      files_archlinux/d9vk-git/PKGBUILD
  3. +10
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      files_archlinux/d9vk-git/patch_remove_d3d10-11.patch
  4. +87
    -0
      files_archlinux/dxvk-git/PKGBUILD
  5. +22
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      files_archlinux/lib32-steamlibs/PKGBUILD
  6. +31
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      files_archlinux/lib32-steamlibs/README.md
  7. +39
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      files_archlinux/openvr-git/0001-also-add-pragma-pack-around-VRControllerState_t.patch
  8. +23
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      files_archlinux/openvr-git/0fa21ba17748efcca1816536e27bdca70141b074.patch
  9. +86
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      files_archlinux/openvr-git/PKGBUILD
  10. +14
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      files_archlinux/openvr-git/README.md
  11. +17
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      files_archlinux/openvr-git/countof.patch
  12. +40
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      files_archlinux/openvr-proton/PKGBUILD
  13. +36
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      files_archlinux/openvr-proton/README.md
  14. +86
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      files_archlinux/proton-git/PKGBUILD
  15. +95
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      files_archlinux/steam/PKGBUILD
  16. +14
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      files_archlinux/steam/alsa_sdl_audiodriver.patch
  17. +8
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      files_archlinux/steam/steam-native.sh
  18. +4
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      files_archlinux/steam/steam-runtime.sh
  19. +12
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      files_proton/LICENSE
  20. +27
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      files_proton/LICENSE.proton
  21. +648
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      files_proton/proton
  22. +28
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      files_wine/README.md
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      files_wine/patch_steamproton_01_kernel32_wine4.9_nostaging.patch
  24. +210
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      files_wine/patch_steamproton_01_kernel32_wine4.9_staging.patch

+ 48
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README.md View File

@ -1,3 +1,49 @@
# steamproton-systemwine
# Steam games with system Wine, DXVK & D9VK
Use system-wide Wine, DXVK & D9VK for Steam Play/Proton (Windows) games, directly from Steam client.
Use system-wide Wine, DXVK & D9VK for Steam Play/Proton (Windows) games, directly from Steam client.
## Contents
- [files_wine](files_wine) = Necessary source code patches for Wine to make it Steam-compatible
- [files_archlinux](files_archlinux) = Necessary packages & installation scripts for system-wide, Steam-compatible Wine + DXVK + D9VK installation. NOTE: Wine files are provided in [files_wine](files_wine).
- [files_proton](files_proton) = Modified Python 3 launch script for Steam Play. The script is modified to use system-wide Wine + DXVK + D9VK + OpenVR libraries & executables instead of Steam-provided, bundled ones.
## Usage
**1)** Install Steam Client unless you haven't done so yet.
**2)** On Steam Client, install `Proton 4.2` (or any version above): `Steam Client -> LIBRARY -> Tools -> Proton 4.2 -> Install Game...` (skip this step if done already)
**3)** Compile & install Wine using patch files in [files_wine](files_wine). See [files_wine/README](files_wine/README.md) for additional information.
**4)** Compile & install all packages in [files_archlinux](files_archlinux). If provided, see `README.md` file of each package for additional information.
**5.A)** Apply modified [files_proton](files_proton/proton) Steam Play launch script. Put this file into `$HOME/.local/share/Steam/steamapps/common/Proton <version>/` where `<version>` is `4.2` or higher (depending on your configuration).
**5.B)** Select this specific Proton version in Steam client configuration menu (`Steam Client -> Settings -> Steam Play`). _This means system-wide Wine, DXVK & D9VK are used for your Steam Play games._ **Only selected version works**
Wine using patch files in [files_wine](files_wine). See [files_wine/README](files_wine/README.md) for additional information.
## Recommendations & Notes
- **Backup _proton_ script**. It is known that Steam client likes to apply automatic patches. Have a backup of your _proton_ script file in case the client decides to overwrite it.
- **Games may not work**. Games which work on Steam-bundled Proton may not work on this modified Wine/DXVK/D9VK configuration. In this case, either A) choose different Proton version for non-working game titles or B) revert _proton_ script changes. Original _proton_ script version `4.2` can be downloaded from [ValveSoftware/Proton - proton](https://github.com/ValveSoftware/Proton/blob/proton_4.2/proton). This script file restores original Steam Proton original functionality for the selected Proton version.
## LICENSE
This repository uses various licenses.
- [License (files_wine): ValveSoftware/Wine](https://github.com/ValveSoftware/wine/blob/proton_4.2/LICENSE)
- License (files_proton):
- [ValveSoftware/Proton/LICENSE](https://github.com/ValveSoftware/Proton/blob/proton_4.2/LICENSE)
- [ValveSoftware/Proton/LICENSE.proton](https://github.com/ValveSoftware/Proton/blob/proton_4.2/LICENSE.proton)
- License (files_archlinux):
- Subdirectories here provide only `PKGBUILD` compilation scripts for various packages. Licenses for these packages are listed in their respective `PKGBUILD` files.

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files_archlinux/d9vk-git/PKGBUILD View File

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# Maintainer: Pekka Helenius <fincer89 [at] hotmail [dot] com>
# Contributor: Adrià Cereto i Massagué <ssorgatem at gmail.com>
pkgname=d9vk-git
pkgver=m0.12.r0.g6b125834
pkgrel=1
pkgdesc="A Vulkan-based compatibility layer for Direct3D 9 which allows running 3D applications on Linux using Wine"
url="https://github.com/Joshua-Ashton/d9vk"
license=('custom:zlib/libpng')
arch=('x86_64')
conflicts=(
'd9vk-bin'
'd9vk-mingw'
'd9vk-winelib'
'd9vk-mingw-git'
'd9vk-winelib-git'
)
depends=('wine' 'vulkan-icd-loader' 'lib32-vulkan-icd-loader')
makedepends=(
'ninja'
'meson>=0.43'
'glslang'
'git'
'wine'
)
provides=('d9vk')
source=(${pkgname}::"git+https://github.com/Joshua-Ashton/d9vk.git")
sha256sums=('SKIP'
'SKIP'
'b67f3a88115b1d048fb373ff6df2140c3027fe9edecccf58c1a88efce01fb738')
##############################
# Copy custom patches to correct location
p=0
for patch in $(find . -mindepth 1 -maxdepth 1 -regex ".*\.\(patch\|diff\)$"); do
patches[$p]="$(basename ${patch})"
let p++
done
unset p
source+=(${source[@]} ${patches[@]})
# Reset git tree and apply custom patches
prepare() {
cd "${srcdir}/${pkgname}"
# Apply patches, if present
if [[ $(ls "${srcdir}"/*.{patch,diff} 2>/dev/null | wc -w) -ne 0 ]]; then
# Apply all custom patches
msg2 "Applying custom patches..."
for i in "${srcdir}"/*.{patch,diff}; do
if [[ -f ${i} ]]; then
patch -Np1 < ${i}
fi
done
fi
}
##############################
pkgver() {
cd "$srcdir/${pkgname}"
git describe --long --tags --always | sed 's/\([^-]*-g\)/r\1/;s/-/./g;s/v//g'
}
build() {
cd "$srcdir/${pkgname}"
./package-release.sh ${pkgver} build --no-package
}
package() {
mkdir -p "$pkgdir"/usr/share/dxvk/{x32,x64}
cd "$srcdir/${pkgname}"
install -m0644 build/dxvk-${pkgver}/x32/d3d9.dll "$pkgdir"/usr/share/dxvk/x32/d3d9.dll
install -m0644 build/dxvk-${pkgver}/x64/d3d9.dll "$pkgdir"/usr/share/dxvk/x64/d3d9.dll
install -m0755 build/dxvk-${pkgver}/setup_dxvk.sh "$pkgdir"/usr/share/dxvk/setup_d9vk.sh
mkdir "$pkgdir"/usr/bin
cd "$pkgdir"/usr/bin
ln -s /usr/share/dxvk/setup_d9vk.sh setup_d9vk
}

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files_archlinux/d9vk-git/patch_remove_d3d10-11.patch View File

@ -0,0 +1,10 @@
--- a/setup_dxvk.sh
+++ b/setup_dxvk.sh
@@ -173,7 +173,3 @@
fi
$action d3d9
-$action d3d10
-$action d3d10_1
-$action d3d10core
-$action d3d11

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files_archlinux/dxvk-git/PKGBUILD View File

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# Maintainer: Pekka Helenius (~Fincer) <fincer89 at hotmail dot com>
# Contributor: Adrià Cereto i Massagué <ssorgatem at gmail.com>
pkgname=dxvk-git
_pkgname=dxvk
pkgver=1.2.1.4
pkgrel=1
pkgdesc="A Vulkan-based compatibility layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine."
url="https://github.com/doitsujin/dxvk"
license=('custom:zlib/libpng')
arch=('x86_64')
conflicts=(
'dxvk-bin'
'dxvk-winelib-git'
'dxvk-legacy-git'
'dxvk-mingw-git'
)
depends=('wine' 'vulkan-icd-loader' 'lib32-vulkan-icd-loader')
makedepends=(
'ninja'
'meson>=0.43'
'glslang'
'mingw-w64-gcc'
'git'
'wine'
)
provides=('dxvk')
options=(!strip !buildflags staticlibs)
source=(${pkgname}::"git+https://github.com/doitsujin/dxvk.git")
sha256sums=('SKIP'
'SKIP')
##############################
p=0
for patch in $(find . -mindepth 1 -maxdepth 1 -regex ".*\.\(patch\|diff\)$"); do
patches[$p]="$(basename ${patch})"
let p++
done
unset p
source+=(${source[@]} ${patches[@]})
# Reset git tree and apply custom patches
prepare() {
cd "${srcdir}/${pkgname}"
# Apply patches, if present
if [[ $(ls "${srcdir}"/*.{patch,diff} 2>/dev/null | wc -w) -ne 0 ]]; then
# Apply all custom patches
msg2 "Applying custom patches..."
for i in "${srcdir}"/*.{patch,diff}; do
if [[ -f ${i} ]]; then
patch -Np1 < ${i}
fi
done
fi
}
##############################
# Retrieve DXVK version tag
pkgver() {
cd "${pkgname}"
printf '%s' $(git describe --long --always | sed 's/\-[a-z].*//; s/\-/\./; s/[a-z]//g')
}
# Launch DXVK build script
build() {
"${srcdir}/${pkgname}"/package-release.sh ${pkgver} "${srcdir}"/build --no-package
}
# Bundle the compiled files
package() {
mkdir -p "${pkgdir}"/usr/{bin,share/dxvk}
cp -r "${srcdir}"/build/${_pkgname}-${pkgver}/* "${pkgdir}/usr/share/dxvk/"
echo -e "#!/bin/sh\n/usr/share/dxvk/setup_dxvk.sh" \
> "${pkgdir}/usr/bin/setup_dxvk"
chmod +x "${pkgdir}/usr/bin/setup_dxvk"
}

+ 22
- 0
files_archlinux/lib32-steamlibs/PKGBUILD View File

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# Maintainer: Pekka Helenius <fincer89 [at] hotmail [dot] com>
pkgname=lib32-steamlibs
pkgver=4.2
pkgrel=1
pkgdesc='Proprietary Valve Steam client libraries for Wine (Proton)'
arch=('x86_64')
url='https://steampowered.com/'
license=('custom')
depends=('wine' 'steam')
source=(
'libsteam_api.so'
'steam.exe.so'
)
md5sums=('2b8113a13ad8409c916492b8b7cb061c'
'7c269269b9e3de1f780d7be81f910ba7')
package() {
mkdir -p "${pkgdir}/usr/lib32/wine"
install -Dm 644 -t "$pkgdir/usr/lib32/" libsteam_api.so
install -Dm 755 -t "$pkgdir/usr/lib32/wine/" steam.exe.so
}

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- 0
files_archlinux/lib32-steamlibs/README.md View File

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# Additional PKGBUILD files
The following files are required for this package. Due to legal reasons, these files are not provided here. Obtain these files from provided hyperlinks or existing Steam Proton file locations defined below. You can also extract these files directly from `proton_dist.tar.gz` archive.
The easiest way to install Proton is to use Steam client application. On the client, go to:
```
LIBRARY -> TOOLS -> Proton <version> -> Install Game...
```
Proton 4.2 or higher is required.
## libsteam_api.so
**Alternative A)**
Link: [GitHub - ValveSoftware/Proton - libsteam_api.so](https://github.com/ValveSoftware/Proton/raw/proton_4.2/steam_helper/libsteam_api.so)
**Alternative B)**
```
$HOME/.local/share/Steam/steamapps/common/Proton <version>/dist/lib/libsteam_api.so
```
## steam.exe.so
```
$HOME/.local/share/Steam/steamapps/common/Proton <version>/dist/lib/wine/steam.exe.so
```
ut these files in the same directory along provided lib32-steamlibs `PKGBUILD` file, after which you can build & install the package with `updpkgsums && makepkg -fi` command.

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- 0
files_archlinux/openvr-git/0001-also-add-pragma-pack-around-VRControllerState_t.patch View File

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From 1fd28b735d8abcc3fde9a4f5493407b5c0fcb91e Mon Sep 17 00:00:00 2001
From: Christoph Haag <christoph.haag@collabora.com>
Date: Wed, 8 Aug 2018 01:06:29 +0200
Subject: [PATCH] also add pragma pack around VRControllerState_t
See https://github.com/ValveSoftware/SteamVR-for-Linux/issues/35
---
headers/openvr_capi.h | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/headers/openvr_capi.h b/headers/openvr_capi.h
index 66da364..97906eb 100644
--- a/headers/openvr_capi.h
+++ b/headers/openvr_capi.h
@@ -1206,6 +1206,11 @@ typedef struct VRControllerAxis_t
float y;
} VRControllerAxis_t;
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
typedef struct VRControllerState_t
{
uint32_t unPacketNum;
@@ -1213,6 +1218,9 @@ typedef struct VRControllerState_t
uint64_t ulButtonTouched;
struct VRControllerAxis_t rAxis[5]; //struct vr::VRControllerAxis_t[5]
} VRControllerState_t;
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
typedef struct Compositor_OverlaySettings
{
--
2.18.0

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files_archlinux/openvr-git/0fa21ba17748efcca1816536e27bdca70141b074.patch View File

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From 0fa21ba17748efcca1816536e27bdca70141b074 Mon Sep 17 00:00:00 2001
From: Christoph Haag <haagch@frickel.club>
Date: Tue, 25 Jul 2017 02:07:09 +0200
Subject: [PATCH] Use correct definition for vsprintf_s
defining it to sprintf actually segfaults in a release build.
---
samples/shared/compat.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/samples/shared/compat.h b/samples/shared/compat.h
index 154f8b0..28002d9 100644
--- a/samples/shared/compat.h
+++ b/samples/shared/compat.h
@@ -12,7 +12,7 @@
#include <unistd.h>
#define sprintf_s snprintf
-#define vsprintf_s sprintf
+#define vsprintf_s vsprintf
#define _stricmp strcmp
#define stricmp strcmp
#define strnicmp strncasecmp

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files_archlinux/openvr-git/PKGBUILD View File

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pkgname=openvr-git
pkgver=1.4.18.r0.g02bc73b
pkgrel=1
pkgdesc="API and runtime that allows access to VR hardware from multiple vendors. Contains API and samples. The runtime is under SteamVR in Tools on Steam."
arch=('x86_64')
url="https://github.com/ValveSoftware/openvr"
license=('custom')
depends=('libgl' 'sdl2' 'glew')
optdepends=('oculus-udev: Udev rule to make the rift sensors usable to the "plugdev" group'
'steam: For SteamVR (Duh)'
'vive-udev: Udev rule to make the Vive sensors usable to the "plugdev" group')
makedepends=('git' 'cmake' 'qt5-base') #qt5 for the overlayexample
provides=("openvr")
options=('!strip' 'staticlibs')
source=("git+https://github.com/ValveSoftware/openvr.git"
'https://github.com/ValveSoftware/openvr/commit/0fa21ba17748efcca1816536e27bdca70141b074.patch'
'0001-also-add-pragma-pack-around-VRControllerState_t.patch')
md5sums=('SKIP'
'7350517830b1a0038d30c6ad33b4bb39'
'8a9379f8cdf9a38f21942f46378714a5')
pkgver() {
cd "$srcdir/openvr"
#echo $(git rev-list --count HEAD).$(git rev-parse --short HEAD)
git describe --long | sed 's/^v//;s/\([^-]*-g\)/r\1/;s/-/./g'
}
prepare() {
cd "$srcdir/openvr"
git apply ../0fa21ba17748efcca1816536e27bdca70141b074.patch #https://github.com/ValveSoftware/openvr/pull/594
git apply ../0001-also-add-pragma-pack-around-VRControllerState_t.patch
}
build() {
#export CXX=clang++
#export CC=clang
cd openvr
cmake -DBUILD_SHARED=0 -DCMAKE_INSTALL_PREFIX=/usr/ -DCMAKE_BUILD_TYPE=Release .
make
# Valve's build of libopenvr_api.so contains symbols that have no source code available
# See: https://github.com/ValveSoftware/openvr/issues/425
#cmake -DBUILD_SHARED=1 -DCMAKE_INSTALL_PREFIX=/usr/ -DCMAKE_BUILD_TYPE=Release .
#make
cd samples
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/ -Wno-dev .
make
}
package() {
#make install DESTDIR="$pkgdir"
#make install DESTDIR="$pkgdir"
install -d "$pkgdir"/usr/lib
install -m 555 openvr/bin/linux64/libopenvr_api.so "$pkgdir/usr/lib"
install -m 555 openvr/bin/linux64/libopenvr_api.a "$pkgdir/usr/lib"
#make install DESTDIR="$pkgdir" #There is no installer for the samples
install -d "$pkgdir/usr/bin"
install -d "$pkgdir/usr/shaders"
install -m 755 "$srcdir/openvr/samples/bin/linux64/hellovr_vulkan" "$pkgdir/usr/bin"
for shader in "$srcdir/openvr/samples/bin/shaders/"*.spv
do
install -m 755 "$shader" "$pkgdir/usr/shaders"
done
install -m 755 "$srcdir/openvr/samples/bin/linux64/hellovr_opengl" "$pkgdir/usr/bin"
install -m 755 "$srcdir/openvr/samples/bin/hellovr_actions.json" "$pkgdir/usr/"
install -m 755 "$srcdir/openvr/samples/bin/cube_texture.png" "$pkgdir/usr/" #TODO: fix source code to look in proper place
install -m 755 "$srcdir/openvr/samples/bin/linux64/helloworldoverlay" "$pkgdir/usr/bin"
install -m 755 "$srcdir/openvr/samples/bin/linux64/tracked_camera_openvr_sample" "$pkgdir/usr/bin"
#install -m 755 "$srcdir/build/samples/hellovr_opengl/run_hellovr.sh" "$pkgdir/usr/bin/run_hellovr.sh"
install -d "$pkgdir/usr/include/"
cp -ra "$srcdir/openvr/headers"/* "$pkgdir/usr/include/"
#install "$srcdir/openvr/headers"/* "$pkgdir/usr/include/"
}
# vim:set ts=2 sw=2 et:

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files_archlinux/openvr-git/README.md View File

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# Additional files
You should create file `` with the following contents:
```
{
"config" : [ "/home/<username>/.local/share/Steam/config/" ],
"external_drivers" : null,
"log" : [ "/home/<username>/.local/share/Steam/logs/" ],
"runtime" : [ "/home/<username>/.local/share/Steam/SteamApps/common/SteamVR" ]
}
```
where `<username>` is user name of the Unix user which uses Steam client.

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files_archlinux/openvr-git/countof.patch View File

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diff --git a/samples/hellovr_opengl/hellovr_opengl_main.cpp b/samples/hellovr_opengl/hellovr_opengl_main.cpp
index 64d1d47..dac2e9f 100644
--- a/samples/hellovr_opengl/hellovr_opengl_main.cpp
+++ b/samples/hellovr_opengl/hellovr_opengl_main.cpp
@@ -1276,6 +1276,12 @@ bool CMainApplication::SetupStereoRenderTargets()
return true;
}
+//http://www.g-truc.net/post-0708.html
+template <typename T, std::size_t N>
+constexpr std::size_t _countof(T const (&)[N]) noexcept
+{
+return N;
+}
//-----------------------------------------------------------------------------
// Purpose:

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files_archlinux/openvr-proton/PKGBUILD View File

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# Maintainer: Pekka Helenius <fincer89 [at] hotmail [dot] com>
pkgname=openvr-proton
pkgver=4.2
pkgrel=1
pkgdesc='DLL libraries for Valve Steam Proton & OpenVR platforms'
arch=('x86_64')
url='https://steampowered.com/'
license=('custom')
depends=('wine' 'steam' 'openvr-git' 'dxvk-git')
source=(
"32_vrclient.dll"::"file:///${startdir}/lib32/vrclient.dll"
"32_openvr_api_dxvk.dll"::"file:///${startdir}/lib32/openvr_api_dxvk.dll"
"64_vrclient_x64.dll"::"file:///${startdir}/lib64/vrclient_x64.dll"
"64_openvr_api_dxvk.dll"::"file:///${startdir}/lib64/openvr_api_dxvk.dll"
)
md5sums=('8c15e73e9963e600845c27f840380e92'
'14b755f2c6a58873a5f0410a2d8396c0'
'0b2025db24e3570d2a2732b035bb499a'
'8df23226245195205047694fc6aec654')
package() {
mkdir -p "${pkgdir}"/usr/{lib{32,64}/wine/fakedlls,/share/dxvk/x{32,64}}
cd "${srcdir}"
for dll in ./*.dll; do
for i in 32 64; do
dll_newname=$(echo $(basename "${dll}" | sed "s/^${i}\_//"))
if [[ $(echo $(basename "${dll}")) =~ ^${i} ]]; then
if [[ $(echo $(basename "${dll}")) =~ dxvk ]]; then
install -Dm644 "${dll}" "${pkgdir}/usr/share/dxvk/x${i}/${dll_newname}"
else
install -Dm644 "${dll}" "${pkgdir}/usr/lib${i}/wine/fakedlls/${dll_newname}"
fi
fi
done
done
}

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files_archlinux/openvr-proton/README.md View File

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# Additional PKGBUILD files
The following files are required for this package. Due to legal reasons, these files are not provided here. Obtain these files from existing Steam Proton file locations defined below or from other sources. You can also extract these files directly from `proton_dist.tar.gz` archive.
**1)** From `proton_dist.tar.gz` archive, obtain the files listed in `DLL file` column:
| DLL file | Target location |
|--------------------------------------|---------------------------|
| lib/wine/fakedlls/vrclient.dll | lib32/vrclient.dll |
| lib/wine/dxvk/openvr_api_dxvk.dll | lib32/openvr_api_dxvk.dll |
| lib64/wine/fakedlls/vrclient_x64.dll | lib64/vrclient_x64.dll |
| lib64/wine/dxvk/openvr_api_dxvk.dll | lib64/openvr_api_dxvk.dll |
**2)** Create two new subdirectories: `lib32`, `lib64`. Insert copied DLL files into respective locations defined in `Target location` column above.
**3)** Put these directories in the same location with your `openvr-proton` PKGBUILD.
**4)** Run `updpkgsums && makepkg -fi`
----------
# Configuration files
You should create file `` with the following contents:
```
{
"config" : [ "/home/<username>/.local/share/Steam/config/" ],
"external_drivers" : null,
"log" : [ "/home/<username>/.local/share/Steam/logs/" ],
"runtime" : [ "/home/<username>/.local/share/Steam/SteamApps/common/SteamVR" ]
}
```
where `<username>` is user name of the Unix user which uses Steam client.

+ 86
- 0
files_archlinux/proton-git/PKGBUILD View File

@ -0,0 +1,86 @@
# Maintainer: Yurii Kolesnykov <root@yurikoles.com>
# Contributor: Sean Anderson <seanga2@gamil.com>
pkgname=proton-git
_pkgname=proton
pkgver=8.0
pkgrel=1
pkgdesc="Compatibility tool for Steam Play based on Wine and additional components"
arch=('x86_64')
url="https://github.com/ValveSoftware/Proton/"
license=('BSD')
depends=('python2'
'wine')
optdepends=()
provides=("${_pkgname}")
conflicts=("${_pkgname}")
source=("${pkgname}::git+https://github.com/ValveSoftware/Proton.git")
sha512sums=('SKIP')
pkgver() {
local version count
cd "${pkgname}"
version="$(git describe --abbrev=0 --tags)"
count="$(git rev-list --count ${version}..)"
printf '%s.%s' "${version#proton-*-}" "${count}"
}
prepare() {
cd "${pkgname}"
sed -i 's/openvr_v0.9.16//g' vrclient_x64/vrclient_x64/*
}
build() {
cd "${pkgname}"
export CXXFLAGS="$CXXFLAGS -Wno-attributes"
export WINEMAKEFLAGS="--nosource-fix --nolower-include --nodlls --nomsvcrt --dll"
export WINEMAKEFLAGS32="$WINEMAKEFLAGS --wine32"
# The build script provided has so much cruft that it's easier to make everything manually
mkdir -p build/lsteamclient.win32
cp -a lsteamclient/* build/lsteamclient.win32
cd build/lsteamclient.win32
winemaker $WINEMAKEFLAGS32 -DSTEAM_API_EXPORTS .
make
cd ../..
mkdir -p build/lsteamclient.win64
cp -a lsteamclient/* build/lsteamclient.win64
cd build/lsteamclient.win64
winemaker $WINEMAKEFLAGS -DSTEAM_API_EXPORTS .
make
cd ../..
# Currently depends on the custom bundled wine
# Will be re-enabled after I can make a package for it
#mkdir -p build/vrclient.win32
#cp -a vrclient_x64/* build/vrclient.win32
#cd build/vrclient.win32/vrclient_x64
#winemaker $WINEMAKEFLAGS32 .
#CXXFLAGS="$CXXFLAGS --std=c++0x" make
#winebuild --dll --fake-module -E vrclient_64.spec -o vrclient.dll.fake
}
package() {
cd "${pkgname}"
install -d -m755 $pkgdir/usr/share/licenses/$pkgname
install -m644 LICENSE $pkgdir/usr/share/licenses/$pkgname/LICENSE
install -m644 LICENSE.proton $pkgdir/usr/share/licenses/$pkgname/LICENSE.proton
install -m644 dist.LICENSE $pkgdir/usr/share/licenses/$pkgname/dist.LICENSE
install -d -m755 $pkgdir/usr/share/doc/$pkgname
install -m644 README.md $pkgdir/usr/share/doc/$pkgname/README.md
install -d -m755 $pkgdir/usr/lib32/wine
install -m755 build/lsteamclient.win32/lsteamclient.dll.so $pkgdir/usr/lib32/wine/
#install build/vrclient.win32/vrclient.dll.so $pkgdir/usr/lib32/wine/
#install -d $pkgdir/usr/lib32/wine/fakedlls
#install build/vrclient.win32/vrclient.dll.fake $pkgdir/lib/wine/fakedlls/vrclient.dll
install -d -m755 $pkgdir/usr/lib/wine
install -m755 build/lsteamclient.win64/lsteamclient.dll.so $pkgdir/usr/lib/wine/
}

+ 95
- 0
files_archlinux/steam/PKGBUILD View File

@ -0,0 +1,95 @@
# Maintainer: Pekka Helenius <fincer89 [at] hotmail [dot] com>
# Contributor: Levente Polyak <anthraxx[at]archlinux[dot]org>
# Contributor: Daniel Wallace <danielwallace at gtmanfred dot com>
# Contributor: K900 <k0009000@gmail.com>
pkgname=steam
pkgver=1.0.0.61
pkgrel=2
pkgdesc="Valve's digital software delivery system"
url='http://steampowered.com/'
arch=('x86_64')
license=('custom')
depends=(
'bash'
'desktop-file-utils'
'hicolor-icon-theme'
'curl'
'dbus'
'freetype2'
'ttf-font'
'ttf-liberation'
'wine'
'proton-git'
'openvr-git'
'openvr-proton'
'lib32-steamlibs'
'dxvk-git'
'd9vk-git'
)
depends_x86_64=(
'lib32-libgl'
'lib32-gcc-libs'
'lib32-libx11'
'lib32-libxss'
'lib32-alsa-plugins'
'lib32-gtk2'
'lib32-gdk-pixbuf2'
'lib32-libvdpau'
'lib32-libva1'
)
optdepends=('steam-native-runtime: steam native runtime support')
#source=(http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${pkgver}.tar.gz
source=(${pkgname}_${pkgver}.tar.gz
steam-runtime.sh
steam-native.sh
alsa_sdl_audiodriver.patch)
sha512sums=('14b4e2d10953dea7e062205f986d95ea46f0791a964c0dcfac905b707da55b25142cb2bc056c5488e0309f7ef4521b44f1540ce14617deb5f1df57a8fd1f723e'
'da40f8e814f547f6a14901d753a2ffed1a4cf83df9200ee86e83a470b57b3103c3fbfb7cc77166ff1db646cbb306d6a41e79450cc1ea113d68a2defc55168ee2'
'32a12cb011eff4d9d4caf54a5c04f622b6301977258e86597be9c4622f87b0ea329bb31e963ecb56ce738ccc2e4d1068fb2b65bdd5ac1758bcd25296d4dab6d6'
'5c6117d86cb95071246434851bae3bf7d1c2174b0c8744e33e9c98ccc22efae0c956e1d7e3969c572aa96259b1b8164992d265541bce49a24daa12555d825fd5')
prepare() {
cd ${pkgname}
patch -Np1 < "${srcdir}/alsa_sdl_audiodriver.patch"
# apply roundups for udev rules
# sed -r 's|("0666")|"0660", TAG+="uaccess"|g' -i lib/udev/rules.d/99-steam-controller-perms.rules
# sed -r 's|("misc")|\1, OPTIONS+="static_node=uinput"|g' -i lib/udev/rules.d/99-steam-controller-perms.rules
# sed -r 's|(, TAG\+="uaccess")|, MODE="0660"\1|g' -i lib/udev/rules.d/60-steam-vr.rules
# separated runtime/native desktop files
cp steam{,-native}.desktop
sed -r 's|(Name=Steam)|\1 (Runtime)|' -i steam.desktop
sed -r 's|(/usr/bin/steam)|\1-runtime|' -i steam.desktop
sed -r 's|(Name=Steam)|\1 (Native)|' -i steam-native.desktop
sed -r 's|(/usr/bin/steam)|\1-native|' -i steam-native.desktop
}
package() {
cd ${pkgname}
make DESTDIR="${pkgdir}" install
install -Dm 755 "${srcdir}/steam-runtime.sh" "${pkgdir}/usr/bin/steam-runtime"
install -Dm 755 "${srcdir}/steam-native.sh" "${pkgdir}/usr/bin/steam-native"
install -d "${pkgdir}/usr/lib/steam"
mv "${pkgdir}/usr/bin/steam" "${pkgdir}/usr/lib/steam/steam"
ln -sf /usr/bin/steam-runtime "${pkgdir}/usr/bin/steam"
install -Dm 644 steam-native.desktop -t "${pkgdir}/usr/share/applications"
# install -Dm 644 "${pkgdir}/usr/share/doc/steam/steam_install_agreement.txt" \
# "${pkgdir}/usr/share/licenses/steam/LICENSE"
install -Dm 644 debian/changelog -t "${pkgdir}/usr/share/doc/${pkgname}"
# blank steamdeps because apt-get
ln -sf /usr/bin/true "${pkgdir}/usr/bin/steamdeps"
install -Dm 644 lib/udev/rules.d/60-steam-input.rules \
"${pkgdir}/usr/lib/udev/rules.d/60-steam-input.rules"
install -Dm 644 lib/udev/rules.d/60-steam-vr.rules \
"${pkgdir}/usr/lib/udev/rules.d/70-steam-vr.rules"
}
# vim: ts=2 sw=2 et:

+ 14
- 0
files_archlinux/steam/alsa_sdl_audiodriver.patch View File

@ -0,0 +1,14 @@
--- a/steam 2013-02-15 14:43:40.000000000 -0500
+++ b/steam 2013-02-17 23:26:31.951179106 -0500
@@ -17,6 +17,11 @@
# Set up domain for script localization
export TEXTDOMAIN=steam
+# check if pulseaudio is installed and if it isn't, use alsa for SDL_AUDIODRIVER
+if ! pulseaudio --check &>/dev/null; then
+ export SDL_AUDIODRIVER=alsa
+fi
+
function show_message()
{
style=$1

+ 8
- 0
files_archlinux/steam/steam-native.sh View File

@ -0,0 +1,8 @@
#!/bin/sh
export STEAM_RUNTIME=0
# Workaround for dbus fatal termination related coredumps (SIGABRT)
# https://github.com/ValveSoftware/steam-for-linux/issues/4464
export DBUS_FATAL_WARNINGS=0
# Override some libraries as these are what games linked against.
export LD_LIBRARY_PATH="/usr/lib/steam:/usr/lib32/steam${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH"
exec /usr/lib/steam/steam "$@"

+ 4
- 0
files_archlinux/steam/steam-runtime.sh View File

@ -0,0 +1,4 @@
#!/bin/sh
# Override some libraries to avoid incompatibillity
export LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1 /usr/$LIB/libgpg-error.so'
exec /usr/lib/steam/steam "$@"

+ 12
- 0
files_proton/LICENSE View File

@ -0,0 +1,12 @@
Copyright (c) 2018, Valve Corporation
All rights reserved.
Redistribution and use of Proton in source and binary forms is governed
by a variety of licenses.
Refer to the contents of LICENCE.proton for the license for the top
level contents of the Proton project.
Proton uses a variety of other software, each of which is governed
by its own license. Those licenses are contained in a file named
LICENSE or COPYING in each directory.

+ 27
- 0
files_proton/LICENSE.proton View File

@ -0,0 +1,27 @@
Copyright (c) 2018, Valve Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

+ 648
- 0
files_proton/proton View File

@ -0,0 +1,648 @@
#!/usr/bin/env python3
#script to launch Wine with the correct environment
####################
# System-wide Wine for Steam client (Proton/Steam Play) games with system-wide DXVK & D9VK support
#
# Put this file into
# $HOME/.local/share/Steam/steamapps/common/Proton <version>/
#
# Select this specific Proton version in Steam client configuration menu
# (Steam Client -> Settings -> Steam Play).
# This means system-wide Wine, DXVK & D9VK are used for your Steam Play games.
####################
# LICENSE
# https://github.com/ValveSoftware/Proton/blob/proton_4.2/LICENSE
# https://github.com/ValveSoftware/Proton/blob/proton_4.2/LICENSE.proton
#
####################
# ORIGINAL SOURCE CODE
# https://github.com/ValveSoftware/Proton/blob/proton_4.2/proton
#
from __future__ import print_function
import filecmp
import json
import os
import shutil
import errno
import struct
import subprocess
import sys
import tarfile
from filelock import FileLock
#To enable debug logging, copy "user_settings.sample.py" to "user_settings.py"
#and edit it if needed.
CURRENT_PREFIX_VERSION="4.2-5"
PFX="Proton: "
ld_path_var = "LD_LIBRARY_PATH"
def nonzero(s):
return len(s) > 0 and s != "0"
def log(msg):
sys.stderr.write(PFX + msg + os.linesep)
sys.stderr.flush()
def remove_tracked_files(prefix):
if not os.path.exists(prefix + "/tracked_files"):
log("Prefix has no tracked_files??")
return
with open(prefix + "/tracked_files", "r") as tracked_files:
dirs = []
for f in tracked_files:
path = prefix + "/pfx/" + f.strip()
if os.path.exists(path):
if os.path.isfile(path) or os.path.islink(path):
os.remove(path)
else:
dirs.append(path)
for d in dirs:
try:
os.rmdir(d)
except OSError:
#not empty
pass
os.remove(prefix + "/tracked_files")
os.remove(prefix + "/version")
def file_is_wine_fake_dll(path):
if not os.path.exists(path):
return False
try:
sfile = open(path, "rb")
sfile.seek(0x40)
tag = sfile.read(20)
return tag == b"Wine placeholder DLL"
except IOError:
return False
def upgrade_pfx(old_ver):
if old_ver == CURRENT_PREFIX_VERSION:
return
log("Upgrading prefix from " + str(old_ver) + " to " + CURRENT_PREFIX_VERSION + " (" + os.environ["STEAM_COMPAT_DATA_PATH"] + ")")
if old_ver is None:
return
if not '-' in old_ver:
#How can this happen??
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#If it does, just let the Wine upgrade happen and hope it works...
return
try:
old_proton_ver, old_prefix_ver = old_ver.split('-')
old_proton_maj, old_proton_min = old_proton_ver.split('.')
new_proton_ver, new_prefix_ver = CURRENT_PREFIX_VERSION.split('-')
new_proton_maj, new_proton_min = new_proton_ver.split('.')
if int(new_proton_maj) < int(old_proton_maj) or \
(int(new_proton_maj) == int(old_proton_maj) and \
int(new_proton_min) < int(old_proton_min)):
log("Removing newer prefix")
if old_proton_ver == "3.7" and not os.path.exists(os.environ["STEAM_COMPAT_DATA_PATH"] + "/tracked_files"):
#proton 3.7 did not generate tracked_files, so copy it into place first
try_copy(proton_basedir + "/proton_3.7_tracked_files", os.environ["STEAM_COMPAT_DATA_PATH"] + "/tracked_files")
remove_tracked_files(os.environ["STEAM_COMPAT_DATA_PATH"])
return
if old_proton_ver == "3.7" and old_prefix_ver == "1":
if not os.path.exists(prefix + "/drive_c/windows/syswow64/kernel32.dll"):
#shipped a busted 64-bit-only installation on 20180822. detect and wipe clean
log("Detected broken 64-bit-only installation, re-creating prefix.")
shutil.rmtree(prefix)
return
#replace broken .NET installations with wine-mono support
if os.path.exists(prefix + "/drive_c/windows/Microsoft.NET/NETFXRepair.exe") and \
file_is_wine_fake_dll(prefix + "/drive_c/windows/system32/mscoree.dll"):
log("Broken .NET installation detected, switching to wine-mono.")
#deleting this directory allows wine-mono to work
shutil.rmtree(prefix + "/drive_c/windows/Microsoft.NET")
except ValueError:
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#Just let the Wine upgrade happen and hope it works...
return
lfile = None
def run_wine(args):
subprocess.call(args, env=env, stderr=lfile, stdout=lfile)
def makedirs(path):
try:
os.makedirs(path)
except OSError:
#already exists
pass
def try_copy(src, dst):
try:
shutil.copy(src, dst)
except PermissionError as e:
if e.errno == errno.EPERM:
#be forgiving about permissions errors; if it's a real problem, things will explode later anyway
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
def real_copy(src, dst):
if os.path.islink(src):
os.symlink(os.readlink(src), dst)
else:
try_copy(src, dst)
def mergedirs(src, dst, tracked_files):
for src_dir, dirs, files in os.walk(src):
rel_dir = src_dir.replace(src, "", 1).lstrip('/')
if len(rel_dir) > 0:
rel_dir = rel_dir + "/"
dst_dir = src_dir.replace(src, dst, 1)
if not os.path.exists(dst_dir):
os.makedirs(dst_dir)
tracked_files.write(rel_dir + "\n")
for dir_ in dirs:
src_file = os.path.join(src_dir, dir_)
dst_file = os.path.join(dst_dir, dir_)
if os.path.islink(src_file) and not os.path.exists(dst_file):
real_copy(src_file, dst_file)
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not os.path.exists(dst_file):
real_copy(src_file, dst_file)
tracked_files.write(rel_dir + file_ + "\n")
if not "STEAM_COMPAT_DATA_PATH" in os.environ:
log("No compat data path?")
sys.exit(1)
basedir = "/"
bindir = "/usr/bin"
libdir = "/usr/lib32"
lib64dir = "/usr/lib"
fontsdir = "/usr/share/fonts/TTF"
wine_path = bindir + "/wine"
proton_basedir = os.path.dirname(sys.argv[0])
default_prefixdir = proton_basedir + "/default_pfx"
dxvkdir = "/usr/share/dxvk/x32"
dxvk64dir = "/usr/share/dxvk/x64"
env = dict(os.environ)
dlloverrides = {"steam.exe": "b"} #always use our special built-in steam.exe
if "HOST_LC_ALL" in env and len(env["HOST_LC_ALL"]) > 0:
#steam sets LC_ALL=C to help some games, but Wine requires the real value
#in order to do path conversion between win32 and host. steam sets
#HOST_LC_ALL to allow us to use the real value.
env["LC_ALL"] = env["HOST_LC_ALL"]
else:
env.pop("LC_ALL", "")
#for performance, logging is disabled by default; override with user_settings.py
env["DXVK_LOG_LEVEL"] = "none"
env["WINEDEBUG"] = "-all"
env.pop("WINEARCH", "")
if ld_path_var in os.environ:
env[ld_path_var] = lib64dir + ":" + libdir + ":" + os.environ[ld_path_var]
else:
env[ld_path_var] = lib64dir + ":" + libdir
env["WINEDLLPATH"] = lib64dir + "/wine:" + libdir + "/wine"
if "PATH" in os.environ:
env["PATH"] = bindir + ":" + os.environ["PATH"]
else:
env["PATH"] = bindir
if not os.path.isdir(default_prefixdir):
#make default prefix
env["WINEPREFIX"] = default_prefixdir
run_wine([wine_path, "wineboot"])
run_wine([bindir + "/wineserver", "-w"])
prefix = os.environ["STEAM_COMPAT_DATA_PATH"] + "/pfx/"
env["WINEPREFIX"] = prefix
if "PROTON_LOG" in env and nonzero(env["PROTON_LOG"]):
env["WINEDEBUG"] = "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree"
env["DXVK_LOG_LEVEL"] = "info"
env["WINE_MONO_TRACE"] = "E:System.NotImplementedException"
#default wine-mono override for FNA games
env["WINE_MONO_OVERRIDES"] = "Microsoft.Xna.Framework.*,Gac=n"
#load environment overrides
if os.path.exists(proton_basedir + "/user_settings.py"):
try:
import user_settings
env.update(user_settings.user_settings)
except:
log("************************************************")
log("THERE IS AN ERROR IN YOUR user_settings.py FILE:")
log("%s" % sys.exc_info()[1])
log("************************************************")
def check_environment(env_name, config_name):
if not env_name in env:
return False
if nonzero(env[env_name]):
config_opts.add(config_name)
else:
config_opts.discard(config_name)
return True
if "STEAM_COMPAT_CONFIG" in os.environ:
config_opts = set(os.environ["STEAM_COMPAT_CONFIG"].split(","))
else:
config_opts = set()
if "wined3d11" in config_opts:
config_opts.add("wined3d")
if not check_environment("PROTON_USE_WINED3D", "wined3d"):
check_environment("PROTON_USE_WINED3D11", "wined3d")
check_environment("PROTON_NO_D3D11", "nod3d11")
check_environment("PROTON_NO_D3D10", "nod3d10")
check_environment("PROTON_NO_D3D9", "nod3d9")
check_environment("PROTON_NO_ESYNC", "noesync")
check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
check_environment("PROTON_OLD_GL_STRING", "oldglstr")
if not "noesync" in config_opts:
env["WINEESYNC"] = "1"
if "oldglstr" in config_opts:
#mesa override
env["MESA_EXTENSION_MAX_YEAR"] = "2003"
#nvidia override
env["__GL_ExtensionStringVersion"] = "17700"
if "forcelgadd" in config_opts:
#forcelgadd should be used just for testing whether a game is helped by
#setting LARGE_ADDRESS_AWARE. If it does, then add an AppDefault in the
#registry, so that it doesn't impact every executable in the prefix.
env["WINE_LARGE_ADDRESS_AWARE"] = "1"
if "SteamGameId" in env:
if env["WINEDEBUG"] != "-all":
lfile_path = os.environ["HOME"] + "/steam-" + os.environ["SteamGameId"] + ".log"
if os.path.exists(lfile_path):
os.remove(lfile_path)
lfile = open(lfile_path, "w+")
lfile.write("======================\n")
with open(basedir + "/version", "r") as f:
lfile.write("Proton: " + f.readline().strip() + "\n")
lfile.write("SteamGameId: " + env["SteamGameId"] + "\n")
lfile.write("Command: " + str(sys.argv[2:]) + "\n")
lfile.write("======================\n")
lfile.flush()
else:
env["WINEDEBUG"] = "-all"
def create_fonts_symlinks(prefix_path):
fontsmap = [
( "LiberationSans-Regular.ttf", "arial.ttf" ),
( "LiberationSans-Bold.ttf", "arialbd.ttf" ),
( "LiberationSerif-Regular.ttf", "times.ttf" ),
( "LiberationMono-Regular.ttf", "cour.ttf" ),
]
windowsfonts = prefix_path + "/drive_c/windows/Fonts"
makedirs(windowsfonts)
for p in fontsmap:
lname = os.path.join(windowsfonts, p[1])
fname = os.path.join(fontsdir, p[0])
if os.path.lexists(lname):
if os.path.islink(lname):
os.remove(lname)
os.symlink(fname, lname)
else:
os.symlink(fname, lname)
prefix_lock = FileLock(os.environ["STEAM_COMPAT_DATA_PATH"] + "/pfx.lock", timeout=-1)
with prefix_lock:
version_file = os.environ["STEAM_COMPAT_DATA_PATH"] + "/version"
if os.path.exists(version_file):
with open(version_file, "r") as f:
upgrade_pfx(f.readline().strip())
else:
upgrade_pfx(None)
if not os.path.exists(prefix + "/user.reg"):
#copy default prefix into place
with open(os.environ["STEAM_COMPAT_DATA_PATH"] + "/tracked_files", "w") as tfiles:
mergedirs(default_prefixdir, prefix, tfiles)
with open(version_file, "w") as f:
f.write(CURRENT_PREFIX_VERSION + "\n")
#create font files symlinks
create_fonts_symlinks(prefix)
#copy steam files into place
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" in os.environ:
#modern steam client sets this
steamdir = os.environ["STEAM_COMPAT_CLIENT_INSTALL_PATH"]
else:
#linux-only fallback, really shouldn't get here
steamdir = os.environ["HOME"] + ".steam/root/"
dst = prefix + "/drive_c/Program Files (x86)/"
makedirs(dst + "Steam")
filestocopy = [
"steamclient.dll",
"steamclient64.dll",
"Steam.dll"
]
for f in filestocopy:
if os.path.isfile(steamdir + "/legacycompat/" + f):
dstfile = dst + "Steam/" + f
if os.path.isfile(dstfile):
os.remove(dstfile)
try_copy(steamdir + "/legacycompat/" + f, dstfile)
#copy openvr files into place
dst = prefix + "/drive_c/vrclient/bin/"
makedirs(dst)
try_copy(libdir + "/wine/fakedlls/vrclient.dll", dst)
try_copy(lib64dir + "/wine/fakedlls/vrclient_x64.dll", dst)
try_copy(dxvkdir + "/openvr_api_dxvk.dll", prefix + "/drive_c/windows/syswow64/")
try_copy(dxvk64dir + "/openvr_api_dxvk.dll", prefix + "/drive_c/windows/system32/")
#parse linux openvr config and present it in win32 format to the app.
#logic from openvr's CVRPathRegistry_Public::GetPaths
#check environment for overrides
vr_runtime = None
if "VR_OVERRIDE" in env:
vr_runtime = env["VR_OVERRIDE"]
env.pop("VR_OVERRIDE")
vr_config = None
if "VR_CONFIG_PATH" in env:
vr_config = env["VR_CONFIG_PATH"]
env.pop("VR_CONFIG_PATH")
vr_log = None
if "VR_LOG_PATH" in env:
vr_log = env["VR_LOG_PATH"]
env.pop("VR_LOG_PATH")
#load from json if needed
if vr_runtime is None or \
vr_config is None or \
vr_log is None:
try:
path = os.environ.get("XDG_CONFIG_HOME", os.environ["HOME"] + "/.config")
path = path + "/openvr/openvrpaths.vrpath"
with open(path, "r") as jfile:
j = json.load(jfile)
if vr_runtime is None:
vr_runtime = j["runtime"][0]
if vr_config is None:
vr_config = j["config"][0]
if vr_log is None:
vr_log = j["log"][0]
except (TypeError, ValueError, OSError):
log("Missing or invalid openvrpaths.vrpath file! " + str(sys.exc_info()[1]))
makedirs(prefix + "/drive_c/users/" + os.environ["USER"] + "/Local Settings/Application Data/openvr")
#remove existing file
vrpaths_name = prefix + "/drive_c/users/" + os.environ["USER"] + "/Local Settings/Application Data/openvr/openvrpaths.vrpath"
if os.path.exists(vrpaths_name):
os.remove(vrpaths_name)
#dump new file
if not vr_runtime is None:
try:
env["PROTON_VR_RUNTIME"] = vr_runtime
j = { "runtime": [ "C:\\vrclient\\", "C:\\vrclient" ] }
if not vr_config is None:
win_vr_config = subprocess.check_output([wine_path, "winepath", "-w", vr_config], env=env, stderr=lfile).decode("utf-8")
j["config"] = [ win_vr_config.strip() ]
if not vr_log is None:
win_vr_log = subprocess.check_output([wine_path, "winepath", "-w", vr_log], env=env, stderr=lfile).decode("utf-8")
j["log"] = [ win_vr_log.strip() ]
j["version"] = 1
j["jsonid"] = "vrpathreg"
with open(vrpaths_name, "w") as vfile:
json.dump(j, vfile, indent=2)
except (ValueError, OSError):
log("Unable to write VR config! " + str(sys.exc_info()[1]))
dxvkfiles = ("d3d11", "d3d10", "d3d10core", "d3d10_1", "dxgi", "d3d9")
def make_dxvk_links(dll_dir, link_dir):
for f in dxvkfiles:
dst = link_dir + "/" + f + ".dll"
src = dll_dir + "/" + f + ".dll"
if os.path.lexists(dst):
os.remove(dst)
os.symlink(src, dst)
if "wined3d" in config_opts:
#use gl-based wined3d for d3d11, d3d10 and d3d9
make_dxvk_links(lib64dir + "/wine/fakedlls/",
prefix + "drive_c/windows/system32")
make_dxvk_links(libdir + "/wine/fakedlls/",
prefix + "drive_c/windows/syswow64")
else:
#use vulkan-based dxvk for d3d11, d3d10 and d3d9
make_dxvk_links(dxvk64dir,
prefix + "drive_c/windows/system32")
make_dxvk_links(dxvkdir,
prefix + "drive_c/windows/syswow64")
for f in dxvkfiles:
dlloverrides[f] = "n"
if "nod3d11" in config_opts:
dlloverrides["d3d11"] = ""
if "dxgi" in dlloverrides:
del dlloverrides["dxgi"]
if "nod3d10" in config_opts:
dlloverrides["d3d10_1"] = ""
dlloverrides["d3d10"] = ""
dlloverrides["dxgi"] = ""
if "nod3d9" in config_opts:
dlloverrides["d3d9"] = ""
s = ""
for dll in dlloverrides:
setting = dlloverrides[dll]
if len(s) > 0:
s = s + ";" + dll + "=" + setting
else:
s = dll + "=" + setting
if "WINEDLLOVERRIDES" in os.environ:
env["WINEDLLOVERRIDES"] = os.environ["WINEDLLOVERRIDES"] + ";" + s
else:
env["WINEDLLOVERRIDES"] = s
def dump_dbg_env(f):
f.write("PATH=\"" + env["PATH"] + "\" \\\n")
f.write("\tTERM=\"xterm\" \\\n") #XXX
f.write("\tWINEDEBUG=\"-all\" \\\n")
f.write("\tWINEDLLPATH=\"" + env["WINEDLLPATH"] + "\" \\\n")
f.write("\t" + ld_path_var + "=\"" + env[ld_path_var] + "\" \\\n")
f.write("\tWINEPREFIX=\"" + env["WINEPREFIX"] + "\" \\\n")
if "WINEESYNC" in env:
f.write("\tWINEESYNC=\"" + env["WINEESYNC"] + "\" \\\n")
if "SteamGameId" in env:
f.write("\tSteamGameId=\"" + env["SteamGameId"] + "\" \\\n")
if "SteamAppId" in env:
f.write("\tSteamAppId=\"" + env["SteamAppId"] + "\" \\\n")
if "PROTON_VR_RUNTIME" in env:
f.write("\tPROTON_VR_RUNTIME=\"" + env["PROTON_VR_RUNTIME"] + "\" \\\n")
if "WINEDLLOVERRIDES" in env:
f.write("\tWINEDLLOVERRIDES=\"" + env["WINEDLLOVERRIDES"] + "\" \\\n")
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" in env:
f.write("\tSTEAM_COMPAT_CLIENT_INSTALL_PATH=\"" + env["STEAM_COMPAT_CLIENT_INSTALL_PATH"] + "\" \\\n")
if "WINE_LARGE_ADDRESS_AWARE" in env:
f.write("\tWINE_LARGE_ADDRESS_AWARE=\"" + env["WINE_LARGE_ADDRESS_AWARE"] + "\" \\\n")
def dump_dbg_scripts():
exe_name = os.path.basename(sys.argv[2])
tmpdir = env.get("PROTON_DEBUG_DIR", "/tmp") + "/proton_" + os.environ["USER"] + "/"
makedirs(tmpdir)
with open(tmpdir + "winedbg", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg with args\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
dump_dbg_env(f)
f.write("\t\"" + wine_path + "\" winedbg \"$@\"\n")
os.chmod(tmpdir + "winedbg", 0o755)
with open(tmpdir + "winedbg_run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg and prepare to run game or given program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
dump_dbg_env(f)
f.write("\t\"" + wine_path + "\" winedbg \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "winedbg_run", 0o755)
with open(tmpdir + "gdb_attach", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg in gdb mode and auto-attach to already-running program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("EXE_NAME=${1:-\"" + exe_name + "\"}\n")
f.write("WPID_HEX=$(\"" + tmpdir + "winedbg\" --command 'info process' | grep -i \"$EXE_NAME\" | cut -f2 -d' ' | tr -d '0')\n")
f.write("if [ -z \"$WPID_HEX\" ]; then \n")
f.write(" echo \"Program does not appear to be running: \\\"$EXE_NAME\\\"\"\n")
f.write(" exit 1\n")
f.write("fi\n")
f.write("WPID_DEC=$(printf %d 0x$WPID_HEX)\n")
dump_dbg_env(f)
f.write("\t\"" + wine_path + "\" winedbg --gdb $WPID_DEC\n")
os.chmod(tmpdir + "gdb_attach", 0o755)
with open(tmpdir + "gdb_run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run winedbg in gdb mode and prepare to run game or given program\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
dump_dbg_env(f)
f.write("\t\"" + wine_path + "\" winedbg --gdb \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "gdb_run", 0o755)
with open(tmpdir + "run", "w") as f:
f.write("#!/bin/bash\n")
f.write("#Run game or given command in environment\n\n")
f.write("cd \"" + os.getcwd() + "\"\n")
f.write("DEF_CMD=(")
first = True
for arg in sys.argv[2:]:
if first:
f.write("\"" + arg + "\"")
first = False
else:
f.write(" \"" + arg + "\"")
f.write(")\n")
dump_dbg_env(f)
f.write("\t\"" + wine_path + "\" steam.exe \"${@:-${DEF_CMD[@]}}\"\n")
os.chmod(tmpdir + "run", 0o755)
def run():
if "PROTON_DUMP_DEBUG_COMMANDS" in env and nonzero(env["PROTON_DUMP_DEBUG_COMMANDS"]):
try:
dump_dbg_scripts()
except OSError:
log("Unable to write debug scripts! " + str(sys.exc_info()[1]))
run_wine([wine_path, "steam"] + sys.argv[2:])
if sys.version_info[0] == 2:
binary_stdout = sys.stdout
elif sys.version_info[0] == 3:
binary_stdout = sys.stdout.buffer
else:
raise Exception("Unsupported python version")
#determine mode
if sys.argv[1] == "run":
#start target app
run()
elif sys.argv[1] == "waitforexitandrun":
#wait for wineserver to shut down
run_wine([bindir + "/wineserver", "-w"])
#then run
run()
elif sys.argv[1] == "getcompatpath":
#linux -> windows path
path = subprocess.check_output([wine_path, "winepath", "-w", sys.argv[2]], env=env, stderr=lfile)
binary_stdout.write(path)
elif sys.argv[1] == "getnativepath":
#windows -> linux path
path = subprocess.check_output([wine_path, "winepath", sys.argv[2]], env=env, stderr=lfile)
binary_stdout.write(path)
else:
log("Need a verb.")
sys.exit(1)
sys.exit(0)
# vim: set syntax=python:

+ 28
- 0
files_wine/README.md View File

@ -0,0 +1,28 @@
# Steam Proton patches for system Wine
The included patch files hook necessary Steam libraries into Wine process, allowing Steam games to detect Steam client presence. Without these patches, it is impossible/difficult to run Steam client with system Wine.
Original patch code by Valve Corporation. Respective source code links are provided in headers of the provided patch files.
Patch name syntax:
```
patch_steamproton_<number>_<dll-component>_wine<wine-version>_<staging|nostaging>.patch
```
For instance:
| Patch file | Description |
|-------------------------------------------------------|----------------------------------------------------------------------------------------|
| patch_steamproton_01_kernel32_wine4.9_staging.patch | Patch file targeted to DLL component `kernel32`, Wine version 4.9, vanilla/non-staging |
| patch_steamproton_01_kernel32_wine4.9_nostaging.patch | Patch file targeted to DLL component `kernel32`, Wine version 4.9, staging |
## How-to
Apply the provided patches directly to Wine source code, and compile + install Wine.
On Arch Linux, you can use helper scripts such as [Fincer/dxvk-wine-autobuilder](https://github.com/Fincer/dxvk-wine-autobuilder) or add patches manually to your Wine `PKGBUILD` file.
## LICENSE
Please see license [here (ValveSoftware/Wine - Proton 4.2)](https://github.com/ValveSoftware/wine/blob/proton_4.2/LICENSE)

+ 209
- 0
files_wine/patch_steamproton_01_kernel32_wine4.9_nostaging.patch View File

@ -0,0 +1,209 @@
Original patch code by Valve Corporation
Original commits:
https://github.com/ValveSoftware/wine/commit/45a30e45c6ba6f0a28e2df4107d2e73203e97c64
https://github.com/ValveSoftware/wine/commit/46759f772e5e82e1c063c93d743fafa018f406b2
https://github.com/ValveSoftware/wine/commit/667994216734d72e2b9a4df268aae87bd8189d43
https://github.com/ValveSoftware/wine/commit/050f036aa031322e4f32ffd9b4a90edb24b78609
https://github.com/ValveSoftware/wine/commit/647086c049ac7e05750bf01c1cdb5a37f436a558
https://github.com/ValveSoftware/wine/commit/6a02230c44b7a26422fdb6d4edbb8bcbc2f3d035
LICENSE: See https://github.com/ValveSoftware/wine
Target Wine version of this patch file:
Wine 4.9 (Vanilla/Non-staging)
--- a/dlls/kernel32/module.c
+++ b/dlls/kernel32/module.c
@@ -77,6 +77,32 @@ static CRITICAL_SECTION_DEBUG critsect_d
};
static CRITICAL_SECTION dlldir_section = { &critsect_debug, -1, 0, 0, 0, 0 };
+#if defined(__x86_64__)
+static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t','6','4',0};
+static const WCHAR steamclient_pathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m','\\','s','t','e','a','m','c','l','i','e','n','t','6','4','.','d','l','l',0};
+#else
+static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t',0};
+static const WCHAR steamclient_pathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m','\\','s','t','e','a','m','c','l','i','e','n','t','.','d','l','l',0};
+#endif
+static const WCHAR steamProgramPathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m',0};
+static const DWORD steamProgramPathW_len = 28;
+static const WCHAR steamdllW[] = {'S','t','e','a','m','.','d','l','l',0};
+static const DWORD steamdllW_len = 9;
+static HMODULE steamclient_hmod = NULL;
+static HMODULE lsteamclient_hmod = NULL;
+
+static WCHAR *strcasestrW( const WCHAR *str, const WCHAR *sub )
+{
+ while (*str)
+ {
+ const WCHAR *p1 = str, *p2 = sub;
+ while (*p1 && *p2 && tolowerW(*p1) == tolowerW(*p2)) { p1++; p2++; }
+ if (!*p2) return (WCHAR *)str;
+ str++;
+ }
+ return NULL;
+}
+
/****************************************************************************
* GetDllDirectoryA (KERNEL32.@)
*/
@@ -445,10 +471,16 @@ BOOL WINAPI GetModuleHandleExW( DWORD fl
{
void *dummy;
if (!(ret = RtlPcToFileHeader( (void *)name, &dummy ))) status = STATUS_DLL_NOT_FOUND;
+ if(steamclient_hmod != NULL && ret == lsteamclient_hmod)
+ ret = steamclient_hmod;
}
else
{
UNICODE_STRING wstr;
+ if(steamclient_hmod != NULL && strcasestrW(name, steamclientW)){
+ *module = steamclient_hmod;
+ return TRUE;
+ }
RtlInitUnicodeString( &wstr, name );
status = LdrGetDllHandle( NULL, 0, &wstr, &ret );
}
@@ -557,6 +589,11 @@ DWORD WINAPI GetModuleFileNameW( HMODULE
NTSTATUS nts;
WIN16_SUBSYSTEM_TIB *win16_tib;
+ if(steamclient_hmod != NULL && hModule == steamclient_hmod){
+ memcpy(lpFileName, steamclient_pathW, sizeof(steamclient_pathW));
+ return sizeof(steamclient_pathW)/sizeof(WCHAR);
+ }
+
if (!hModule && ((win16_tib = NtCurrentTeb()->Tib.SubSystemTib)) && win16_tib->exe_name)
{
len = min(size, win16_tib->exe_name->Length / sizeof(WCHAR));
@@ -600,11 +637,15 @@ static const WCHAR *get_dll_system_path(
if (!cached_path)
{
WCHAR *p, *path;
- int len = 1;
+ int len = 2;
+ len += steamProgramPathW_len;
len += 2 * GetSystemDirectoryW( NULL, 0 );
len += GetWindowsDirectoryW( NULL, 0 );
p = path = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
+ strcpyW(p, steamProgramPathW);
+ p += steamProgramPathW_len;
+ *p++ = ';';
GetSystemDirectoryW( p, path + len - p);
p += strlenW(p);
/* if system directory ends in "32" add 16-bit version too */
@@ -933,6 +974,7 @@ static HMODULE load_library( const UNICO
NTSTATUS nts;
HMODULE hModule;
WCHAR *load_path;
+ const WCHAR *p;
const DWORD load_library_search_flags = (LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR |
LOAD_LIBRARY_SEARCH_APPLICATION_DIR |
LOAD_LIBRARY_SEARCH_USER_DIRS |
@@ -946,6 +988,36 @@ static HMODULE load_library( const UNICO
if( flags & unsupported_flags)
FIXME("unsupported flag(s) used (flags: 0x%08x)\n", flags);
+ if((p = strcasestrW(libname->Buffer, steamclientW)) &&
+ (p == libname->Buffer ||
+ *(p - 1) != 'l')){
+
+ if(!lsteamclient_hmod)
+ lsteamclient_hmod = LoadLibraryA("lsteamclient.dll");
+
+ if(!steamclient_hmod){
+ HANDLE f = CreateFileW(steamclient_pathW,
+ GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
+ NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ if(f != INVALID_HANDLE_VALUE){
+ DWORD sz, readed;
+
+ sz = GetFileSize(f, NULL);
+
+ steamclient_hmod = HeapAlloc(GetProcessHeap(), 0, sz);
+ ReadFile(f, steamclient_hmod, sz, &readed, NULL);
+
+ CloseHandle(f);
+ }else{
+ /* this will fail DRM checks, but otherwise should work */
+ ERR("somehow failed to load steamclient\n");
+ steamclient_hmod = lsteamclient_hmod;
+ }
+ }
+
+ return steamclient_hmod;
+ }
+
if (flags & load_library_search_flags)
load_path = get_dll_load_path_search_flags( libname->Buffer, flags );
else
@@ -1101,6 +1173,9 @@ BOOL WINAPI DECLSPEC_HOTPATCH FreeLibrar
return FALSE;
}
+ if(steamclient_hmod != NULL && hLibModule == steamclient_hmod)
+ return TRUE;
+
if ((ULONG_PTR)hLibModule & 3) /* this is a datafile module */
{
void *ptr = (void *)((ULONG_PTR)hLibModule & ~3);
@@ -1155,6 +1230,9 @@ FARPROC get_proc_address( HMODULE hModul
if (!hModule) hModule = NtCurrentTeb()->Peb->ImageBaseAddress;
+ if(steamclient_hmod != NULL && hModule == steamclient_hmod)
+ hModule = lsteamclient_hmod;
+
if ((ULONG_PTR)function >> 16)
{
ANSI_STRING str;
--- a/dlls/kernel32/process.c
+++ b/dlls/kernel32/process.c
@@ -3384,6 +3384,22 @@ HANDLE WINAPI OpenProcess( DWORD access,
OBJECT_ATTRIBUTES attr;
CLIENT_ID cid;
+ if(id == 0xfffe)
+ /* STEAMOS HACK:
+ * On Windows, the Steam client puts its process ID into the registry
+ * at:
+ *
+ * [HKCU\Software\Valve\Steam\ActiveProcess]
+ * PID=dword:00000008
+ *
+ * Games get that pid from the registry and then query it with
+ * OpenProcess to ensure Steam is running. Since we aren't running the
+ * Windows Steam in Wine, instead we hack this magic number into the
+ * registry and then substitute the game's process itself in its place
+ * so it can query a valid process.
+ */
+ id = GetCurrentProcessId();
+
cid.UniqueProcess = ULongToHandle(id);
cid.UniqueThread = 0; /* FIXME ? */
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -178,6 +181,7 @@
CurrentVersionNT="Software\Microsoft\Windows NT\CurrentVersion"
FontSubStr="Software\Microsoft\Windows NT\CurrentVersion\FontSubstitutes"
Control="System\CurrentControlSet\Control"
+FontsNT="Software\Microsoft\Windows NT\CurrentVersion\Fonts"
[Classes]
HKCR,.chm,,2,"chm.file"
@@ -610,6 +614,11 @@
HKLM,%FontSubStr%,"Times New Roman Greek,161",,"Times New Roman,161"
HKLM,%FontSubStr%,"Times New Roman TUR,162",,"Times New Roman,162"
HKLM,System\CurrentControlSet\Hardware Profiles\Current\Software\Fonts,"LogPixels",0x10003,0x00000060
+HKLM,%FontsNT%,"Arial (TrueType)",,"arial.ttf"
+HKLM,%FontsNT%,"Arial Bold (TrueType)",,"arialbd.ttf"
+HKLM,%FontsNT%,"Times New Roman (TrueType)",,"times.ttf"
+HKLM,%FontsNT%,"Courier New (TrueType)",,"cour.ttf"
+HKCU,Software\Wine\Fonts\Replacements,"Palatino Linotype",,"Times New Roman"
[MCI]
HKLM,%Mci32Str%,"AVIVideo",,"mciavi32.dll"

+ 210
- 0
files_wine/patch_steamproton_01_kernel32_wine4.9_staging.patch View File

@ -0,0 +1,210 @@
Original patch code by Valve Corporation
Original commits:
https://github.com/ValveSoftware/wine/commit/45a30e45c6ba6f0a28e2df4107d2e73203e97c64
https://github.com/ValveSoftware/wine/commit/46759f772e5e82e1c063c93d743fafa018f406b2
https://github.com/ValveSoftware/wine/commit/667994216734d72e2b9a4df268aae87bd8189d43
https://github.com/ValveSoftware/wine/commit/050f036aa031322e4f32ffd9b4a90edb24b78609
https://github.com/ValveSoftware/wine/commit/647086c049ac7e05750bf01c1cdb5a37f436a558
https://github.com/ValveSoftware/wine/commit/6a02230c44b7a26422fdb6d4edbb8bcbc2f3d035
LICENSE: See https://github.com/ValveSoftware/wine
Target Wine version of this patch file:
Wine 4.9 (Staging)
--- a/dlls/kernel32/module.c
+++ b/dlls/kernel32/module.c
@@ -77,6 +77,32 @@ static CRITICAL_SECTION_DEBUG critsect_d
};
static CRITICAL_SECTION dlldir_section = { &critsect_debug, -1, 0, 0, 0, 0 };
+#if defined(__x86_64__)
+static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t','6','4',0};
+static const WCHAR steamclient_pathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m','\\','s','t','e','a','m','c','l','i','e','n','t','6','4','.','d','l','l',0};
+#else
+static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t',0};
+static const WCHAR steamclient_pathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m','\\','s','t','e','a','m','c','l','i','e','n','t','.','d','l','l',0};
+#endif
+static const WCHAR steamProgramPathW[] = {'C',':','\\','P','r','o','g','r','a','m',' ','F','i','l','e','s',' ','(','x','8','6',')','\\','S','t','e','a','m',0};
+static const DWORD steamProgramPathW_len = 28;
+static const WCHAR steamdllW[] = {'S','t','e','a','m','.','d','l','l',0};
+static const DWORD steamdllW_len = 9;
+static HMODULE steamclient_hmod = NULL;
+static HMODULE lsteamclient_hmod = NULL;
+
+static WCHAR *strcasestrW( const WCHAR *str, const WCHAR *sub )
+{
+ while (*str)
+ {
+ const WCHAR *p1 = str, *p2 = sub;
+ while (*p1 && *p2 && tolowerW(*p1) == tolowerW(*p2)) { p1++; p2++; }
+ if (!*p2) return (WCHAR *)str;
+ str++;
+ }
+ return NULL;
+}
+
/****************************************************************************
* GetDllDirectoryA (KERNEL32.@)
*/
@@ -445,10 +471,16 @@ BOOL WINAPI GetModuleHandleExW( DWORD fl
{
void *dummy;
if (!(ret = RtlPcToFileHeader( (void *)name, &dummy ))) status = STATUS_DLL_NOT_FOUND;
+ if(steamclient_hmod != NULL && ret == lsteamclient_hmod)
+ ret = steamclient_hmod;
}
else
{
UNICODE_STRING wstr;
+ if(steamclient_hmod != NULL && strcasestrW(name, steamclientW)){
+ *module = steamclient_hmod;
+ return TRUE;
+ }
RtlInitUnicodeString( &wstr, name );
status = LdrGetDllHandle( NULL, 0, &wstr, &ret );
}
@@ -557,6 +589,11 @@ DWORD WINAPI GetModuleFileNameW( HMODULE
NTSTATUS nts;
WIN16_SUBSYSTEM_TIB *win16_tib;
+ if(steamclient_hmod != NULL && hModule == steamclient_hmod){
+ memcpy(lpFileName, steamclient_pathW, sizeof(steamclient_pathW));
+ return sizeof(steamclient_pathW)/sizeof(WCHAR);
+ }
+
if (!hModule && ((win16_tib = NtCurrentTeb()->Tib.SubSystemTib)) && win16_tib->exe_name)
{
len = min(size, win16_tib->exe_name->Length / sizeof(WCHAR));
@@ -600,11 +637,16 @@ static const WCHAR *get_dll_system_path(
if (!cached_path)
{
WCHAR *p, *path;
- int len = 1;
+ int len = 2;
+
+ len += steamProgramPathW_len;
len += 2 * GetSystemDirectoryW( NULL, 0 );
len += GetWindowsDirectoryW( NULL, 0 );
p = path = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
+ strcpyW(p, steamProgramPathW);
+ p += steamProgramPathW_len;
+ *p++ = ';';
GetSystemDirectoryW( p, path + len - p);
p += strlenW(p);
/* if system directory ends in "32" add 16-bit version too */
@@ -933,6 +975,7 @@ static HMODULE load_library( const UNICO
NTSTATUS nts;
HMODULE hModule;
WCHAR *load_path;
+ const WCHAR *p;
const DWORD load_library_search_flags = (LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR |
LOAD_LIBRARY_SEARCH_APPLICATION_DIR |
LOAD_LIBRARY_SEARCH_USER_DIRS |
@@ -946,6 +989,36 @@ static HMODULE load_library( const UNICO
if( flags & unsupported_flags)
FIXME("unsupported flag(s) used (flags: 0x%08x)\n", flags);
+ if((p = strcasestrW(libname->Buffer, steamclientW)) &&
+ (p == libname->Buffer ||
+ *(p - 1) != 'l')){
+
+ if(!lsteamclient_hmod)
+ lsteamclient_hmod = LoadLibraryA("lsteamclient.dll");
+
+ if(!steamclient_hmod){
+ HANDLE f = CreateFileW(steamclient_pathW,
+ GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
+ NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ if(f != INVALID_HANDLE_VALUE){
+ DWORD sz, readed;
+
+ sz = GetFileSize(f, NULL);
+
+ steamclient_hmod = HeapAlloc(GetProcessHeap(), 0, sz);
+ ReadFile(f, steamclient_hmod, sz, &readed, NULL);
+
+ CloseHandle(f);
+ }else{
+ /* this will fail DRM checks, but otherwise should work */
+ ERR("somehow failed to load steamclient\n");
+ steamclient_hmod = lsteamclient_hmod;
+ }
+ }
+
+ return steamclient_hmod;
+ }
+
if (flags & load_library_search_flags)
load_path = get_dll_load_path_search_flags( libname->Buffer, flags );
else
@@ -1101,6 +1174,9 @@ BOOL WINAPI DECLSPEC_HOTPATCH FreeLibrar
return FALSE;
}
+ if(steamclient_hmod != NULL && hLibModule == steamclient_hmod)
+ return TRUE;
+
if ((ULONG_PTR)hLibModule & 3) /* this is a datafile module */
{
void *ptr = (void *)((ULONG_PTR)hLibModule & ~3);
@@ -1155,6 +1231,9 @@ FARPROC get_proc_address( HMODULE hModul
if (!hModule) hModule = NtCurrentTeb()->Peb->ImageBaseAddress;
+ if(steamclient_hmod != NULL && hModule == steamclient_hmod)
+ hModule = lsteamclient_hmod;
+
if ((ULONG_PTR)function >> 16)
{
ANSI_STRING str;
--- a/dlls/kernel32/process.c
+++ b/dlls/kernel32/process.c
@@ -3412,6 +3412,22 @@ HANDLE WINAPI OpenProcess( DWORD access,
OBJECT_ATTRIBUTES attr;
CLIENT_ID cid;
+ if(id == 0xfffe)
+ /* STEAMOS HACK:
+ * On Windows, the Steam client puts its process ID into the registry
+ * at:
+ *
+ * [HKCU\Software\Valve\Steam\ActiveProcess]
+ * PID=dword:00000008
+ *
+ * Games get that pid from the registry and then query it with
+ * OpenProcess to ensure Steam is running. Since we aren't running the
+ * Windows Steam in Wine, instead we hack this magic number into the
+ * registry and then substitute the game's process itself in its place
+ * so it can query a valid process.
+ */
+ id = GetCurrentProcessId();
+
cid.UniqueProcess = ULongToHandle(id);
cid.UniqueThread = 0; /* FIXME ? */
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -181,6 +181,7 @@
CurrentVersionNT="Software\Microsoft\Windows NT\CurrentVersion"
FontSubStr="Software\Microsoft\Windows NT\CurrentVersion\FontSubstitutes"
Control="System\CurrentControlSet\Control"
+FontsNT="Software\Microsoft\Windows NT\CurrentVersion\Fonts"
[Classes]
HKCR,.chm,,2,"chm.file"
@@ -627,6 +628,11 @@
HKLM,%FontSubStr%,"Times New Roman Greek,161",,"Times New Roman,161"
HKLM,%FontSubStr%,"Times New Roman TUR,162",,"Times New Roman,162"
HKLM,System\CurrentControlSet\Hardware Profiles\Current\Software\Fonts,"LogPixels",0x10003,0x00000060
+HKLM,%FontsNT%,"Arial (TrueType)",,"arial.ttf"
+HKLM,%FontsNT%,"Arial Bold (TrueType)",,"arialbd.ttf"
+HKLM,%FontsNT%,"Times New Roman (TrueType)",,"times.ttf"
+HKLM,%FontsNT%,"Courier New (TrueType)",,"cour.ttf"
+HKCU,Software\Wine\Fonts\Replacements,"Palatino Linotype",,"Times New Roman"
[MCI]
HKLM,%Mci32Str%,"AVIVideo",,"mciavi32.dll"

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