Use system-wide Wine, DXVK & D9VK for Steam Play/Proton (Windows) games directly from Linux Steam client
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From 1fd28b735d8abcc3fde9a4f5493407b5c0fcb91e Mon Sep 17 00:00:00 2001
From: Christoph Haag <christoph.haag@collabora.com>
Date: Wed, 8 Aug 2018 01:06:29 +0200
Subject: [PATCH] also add pragma pack around VRControllerState_t
See https://github.com/ValveSoftware/SteamVR-for-Linux/issues/35
---
headers/openvr_capi.h | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/headers/openvr_capi.h b/headers/openvr_capi.h
index 66da364..97906eb 100644
--- a/headers/openvr_capi.h
+++ b/headers/openvr_capi.h
@@ -1206,6 +1206,11 @@ typedef struct VRControllerAxis_t
float y;
} VRControllerAxis_t;
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
typedef struct VRControllerState_t
{
uint32_t unPacketNum;
@@ -1213,6 +1218,9 @@ typedef struct VRControllerState_t
uint64_t ulButtonTouched;
struct VRControllerAxis_t rAxis[5]; //struct vr::VRControllerAxis_t[5]
} VRControllerState_t;
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
typedef struct Compositor_OverlaySettings
{
--
2.18.0