@ -1,131 +0,0 @@ | |||
--- a/mods/ra2/rules/allied-infantry.yaml | |||
+++ b/mods/ra2/rules/allied-infantry.yaml | |||
@@ -123,6 +123,7 @@ | |||
# UpgradeTypes: eliteparaweapon | |||
# UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: GIVoice | |||
ProducibleWithLevel: | |||
@@ -162,6 +163,8 @@ | |||
VoiceSet: SniperVoice | |||
ProducibleWithLevel: | |||
Prerequisites: barracks.infiltrated | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
spy: | |||
Inherits: ^Infantry | |||
@@ -274,6 +277,8 @@ | |||
Prerequisites: barracks.infiltrated | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
WithSwimSuit: | |||
-TakeCover: # TODO: allow multiple sequence modifiers | |||
@@ -339,6 +344,8 @@ | |||
Prerequisites: barracks.infiltrated | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
-TakeCover: # TODO: allow multiple sequence modifiers | |||
WithSwimSuit: | |||
@@ -393,7 +400,7 @@ | |||
WithInfantryBody: | |||
StandSequence: fly | |||
MoveSequence: fly | |||
- AttackSequence: shoot-air | |||
+ DefaultAttackSequence: shoot-air | |||
IdleSequences: idle-air | |||
Hovers: | |||
OffsetModifier: -45 | |||
@@ -454,3 +461,5 @@ | |||
Weapon: NeutronRifle | |||
AttackFrontal: | |||
Voice: Attack | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
--- a/mods/ra2/rules/allied-naval.yaml | |||
+++ b/mods/ra2/rules/allied-naval.yaml | |||
@@ -204,7 +204,7 @@ | |||
RenderSprites: | |||
WithInfantryBody: | |||
StandSequences: stand | |||
- AttackSequence: shoot | |||
+ DefaultAttackSequence: shoot | |||
WithDeathAnimation: | |||
UseDeathTypeSuffix: false | |||
Repairable: | |||
--- a/mods/ra2/rules/defaults.yaml | |||
+++ b/mods/ra2/rules/defaults.yaml | |||
@@ -297,7 +297,7 @@ | |||
WithInfantryBody: | |||
IdleSequences: idle1,idle2 | |||
StandSequences: stand | |||
- AttackSequence: shoot | |||
+ DefaultAttackSequence: shoot | |||
UpgradeTypes: parachute | |||
UpgradeMaxEnabledLevel: 0 | |||
WithDeathAnimation@normal: | |||
--- a/mods/ra2/rules/soviet-infantry.yaml | |||
+++ b/mods/ra2/rules/soviet-infantry.yaml | |||
@@ -33,6 +33,7 @@ | |||
UpgradeTypes: eliteweapon | |||
UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: ConscriptVoice | |||
ProducibleWithLevel: | |||
@@ -84,6 +85,7 @@ | |||
UpgradeTypes: eliteweapon | |||
UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
IdleAnimation: | |||
Voiced: | |||
VoiceSet: FlakTrooperVoice | |||
@@ -141,6 +143,7 @@ | |||
SelfReloads: true | |||
SelfReloadTicks: 70 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
UpgradeActorsNear: | |||
Upgrades: charged | |||
Range: 1c256 | |||
@@ -226,6 +229,7 @@ | |||
AttackFrontal: | |||
Voice: Attack | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: DesolatorVoice | |||
ProducibleWithLevel: | |||
@@ -277,6 +281,7 @@ | |||
OutsideRangeCursor: bomb | |||
TakeCover: | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
IdleSequences: idle1,idle2 | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
--- a/mods/ra2/rules/soviet-naval.yaml | |||
+++ b/mods/ra2/rules/soviet-naval.yaml | |||
@@ -206,7 +206,7 @@ | |||
RenderDetectionCircle: | |||
WithInfantryBody: | |||
StandSequences: stand | |||
- AttackSequence: punch | |||
+ DefaultAttackSequence: punch | |||
Repairable: | |||
Voice: Attack | |||
RepairBuildings: gayard, nayard |
@ -1,131 +0,0 @@ | |||
--- a/mods/ra2/rules/allied-infantry.yaml | |||
+++ b/mods/ra2/rules/allied-infantry.yaml | |||
@@ -123,6 +123,7 @@ | |||
# UpgradeTypes: eliteparaweapon | |||
# UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: GIVoice | |||
ProducibleWithLevel: | |||
@@ -162,6 +163,8 @@ | |||
VoiceSet: SniperVoice | |||
ProducibleWithLevel: | |||
Prerequisites: barracks.infiltrated | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
spy: | |||
Inherits: ^Infantry | |||
@@ -274,6 +277,8 @@ | |||
Prerequisites: barracks.infiltrated | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
WithSwimSuit: | |||
-TakeCover: # TODO: allow multiple sequence modifiers | |||
@@ -339,6 +344,8 @@ | |||
Prerequisites: barracks.infiltrated | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
-TakeCover: # TODO: allow multiple sequence modifiers | |||
WithSwimSuit: | |||
@@ -393,7 +400,7 @@ | |||
WithInfantryBody: | |||
StandSequence: fly | |||
MoveSequence: fly | |||
- AttackSequence: shoot-air | |||
+ DefaultAttackSequence: shoot-air | |||
IdleSequences: idle-air | |||
Hovers: | |||
OffsetModifier: -45 | |||
@@ -454,3 +461,5 @@ | |||
Weapon: NeutronRifle | |||
AttackFrontal: | |||
Voice: Attack | |||
+ WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
--- a/mods/ra2/rules/allied-naval.yaml | |||
+++ b/mods/ra2/rules/allied-naval.yaml | |||
@@ -204,7 +204,7 @@ | |||
RenderSprites: | |||
WithInfantryBody: | |||
StandSequences: stand | |||
- AttackSequence: shoot | |||
+ DefaultAttackSequence: shoot | |||
WithDeathAnimation: | |||
UseDeathTypeSuffix: false | |||
Repairable: | |||
--- a/mods/ra2/rules/defaults.yaml | |||
+++ b/mods/ra2/rules/defaults.yaml | |||
@@ -297,7 +297,7 @@ | |||
WithInfantryBody: | |||
IdleSequences: idle1,idle2 | |||
StandSequences: stand | |||
- AttackSequence: shoot | |||
+ DefaultAttackSequence: shoot | |||
UpgradeTypes: parachute | |||
UpgradeMaxEnabledLevel: 0 | |||
WithDeathAnimation@normal: | |||
--- a/mods/ra2/rules/soviet-infantry.yaml | |||
+++ b/mods/ra2/rules/soviet-infantry.yaml | |||
@@ -33,6 +33,7 @@ | |||
UpgradeTypes: eliteweapon | |||
UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: ConscriptVoice | |||
ProducibleWithLevel: | |||
@@ -84,6 +85,7 @@ | |||
UpgradeTypes: eliteweapon | |||
UpgradeMinEnabledLevel: 1 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
IdleAnimation: | |||
Voiced: | |||
VoiceSet: FlakTrooperVoice | |||
@@ -141,6 +143,7 @@ | |||
SelfReloads: true | |||
SelfReloadTicks: 70 | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
UpgradeActorsNear: | |||
Upgrades: charged | |||
Range: 1c256 | |||
@@ -226,6 +229,7 @@ | |||
AttackFrontal: | |||
Voice: Attack | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
Voiced: | |||
VoiceSet: DesolatorVoice | |||
ProducibleWithLevel: | |||
@@ -277,6 +281,7 @@ | |||
OutsideRangeCursor: bomb | |||
TakeCover: | |||
WithInfantryBody: | |||
+ DefaultAttackSequence: shoot | |||
IdleSequences: idle1,idle2 | |||
QuantizeFacingsFromSequence: | |||
Sequence: stand | |||
--- a/mods/ra2/rules/soviet-naval.yaml | |||
+++ b/mods/ra2/rules/soviet-naval.yaml | |||
@@ -206,7 +206,7 @@ | |||
RenderDetectionCircle: | |||
WithInfantryBody: | |||
StandSequences: stand | |||
- AttackSequence: punch | |||
+ DefaultAttackSequence: punch | |||
Repairable: | |||
Voice: Attack | |||
RepairBuildings: gayard, nayard |