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Remove hotfix (RA2 infantry hasn't attack animations)

master
Fincer 7 years ago
parent
commit
1d9cd9acc2
2 changed files with 0 additions and 262 deletions
  1. +0
    -131
      data/hotfixes/linux/hotfix-infantryanimations_shoot.patch
  2. +0
    -131
      data/hotfixes/windows/hotfix-infantryanimations_shoot.patch

+ 0
- 131
data/hotfixes/linux/hotfix-infantryanimations_shoot.patch View File

@ -1,131 +0,0 @@
--- a/mods/ra2/rules/allied-infantry.yaml
+++ b/mods/ra2/rules/allied-infantry.yaml
@@ -123,6 +123,7 @@
# UpgradeTypes: eliteparaweapon
# UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: GIVoice
ProducibleWithLevel:
@@ -162,6 +163,8 @@
VoiceSet: SniperVoice
ProducibleWithLevel:
Prerequisites: barracks.infiltrated
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
spy:
Inherits: ^Infantry
@@ -274,6 +277,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
WithSwimSuit:
-TakeCover: # TODO: allow multiple sequence modifiers
@@ -339,6 +344,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
-TakeCover: # TODO: allow multiple sequence modifiers
WithSwimSuit:
@@ -393,7 +400,7 @@
WithInfantryBody:
StandSequence: fly
MoveSequence: fly
- AttackSequence: shoot-air
+ DefaultAttackSequence: shoot-air
IdleSequences: idle-air
Hovers:
OffsetModifier: -45
@@ -454,3 +461,5 @@
Weapon: NeutronRifle
AttackFrontal:
Voice: Attack
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
--- a/mods/ra2/rules/allied-naval.yaml
+++ b/mods/ra2/rules/allied-naval.yaml
@@ -204,7 +204,7 @@
RenderSprites:
WithInfantryBody:
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
WithDeathAnimation:
UseDeathTypeSuffix: false
Repairable:
--- a/mods/ra2/rules/defaults.yaml
+++ b/mods/ra2/rules/defaults.yaml
@@ -297,7 +297,7 @@
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
WithDeathAnimation@normal:
--- a/mods/ra2/rules/soviet-infantry.yaml
+++ b/mods/ra2/rules/soviet-infantry.yaml
@@ -33,6 +33,7 @@
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: ConscriptVoice
ProducibleWithLevel:
@@ -84,6 +85,7 @@
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
IdleAnimation:
Voiced:
VoiceSet: FlakTrooperVoice
@@ -141,6 +143,7 @@
SelfReloads: true
SelfReloadTicks: 70
WithInfantryBody:
+ DefaultAttackSequence: shoot
UpgradeActorsNear:
Upgrades: charged
Range: 1c256
@@ -226,6 +229,7 @@
AttackFrontal:
Voice: Attack
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: DesolatorVoice
ProducibleWithLevel:
@@ -277,6 +281,7 @@
OutsideRangeCursor: bomb
TakeCover:
WithInfantryBody:
+ DefaultAttackSequence: shoot
IdleSequences: idle1,idle2
QuantizeFacingsFromSequence:
Sequence: stand
--- a/mods/ra2/rules/soviet-naval.yaml
+++ b/mods/ra2/rules/soviet-naval.yaml
@@ -206,7 +206,7 @@
RenderDetectionCircle:
WithInfantryBody:
StandSequences: stand
- AttackSequence: punch
+ DefaultAttackSequence: punch
Repairable:
Voice: Attack
RepairBuildings: gayard, nayard

+ 0
- 131
data/hotfixes/windows/hotfix-infantryanimations_shoot.patch View File

@ -1,131 +0,0 @@
--- a/mods/ra2/rules/allied-infantry.yaml
+++ b/mods/ra2/rules/allied-infantry.yaml
@@ -123,6 +123,7 @@
# UpgradeTypes: eliteparaweapon
# UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: GIVoice
ProducibleWithLevel:
@@ -162,6 +163,8 @@
VoiceSet: SniperVoice
ProducibleWithLevel:
Prerequisites: barracks.infiltrated
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
spy:
Inherits: ^Infantry
@@ -274,6 +277,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
WithSwimSuit:
-TakeCover: # TODO: allow multiple sequence modifiers
@@ -339,6 +344,8 @@
Prerequisites: barracks.infiltrated
QuantizeFacingsFromSequence:
Sequence: stand
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
-TakeCover: # TODO: allow multiple sequence modifiers
WithSwimSuit:
@@ -393,7 +400,7 @@
WithInfantryBody:
StandSequence: fly
MoveSequence: fly
- AttackSequence: shoot-air
+ DefaultAttackSequence: shoot-air
IdleSequences: idle-air
Hovers:
OffsetModifier: -45
@@ -454,3 +461,5 @@
Weapon: NeutronRifle
AttackFrontal:
Voice: Attack
+ WithInfantryBody:
+ DefaultAttackSequence: shoot
--- a/mods/ra2/rules/allied-naval.yaml
+++ b/mods/ra2/rules/allied-naval.yaml
@@ -204,7 +204,7 @@
RenderSprites:
WithInfantryBody:
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
WithDeathAnimation:
UseDeathTypeSuffix: false
Repairable:
--- a/mods/ra2/rules/defaults.yaml
+++ b/mods/ra2/rules/defaults.yaml
@@ -297,7 +297,7 @@
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand
- AttackSequence: shoot
+ DefaultAttackSequence: shoot
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
WithDeathAnimation@normal:
--- a/mods/ra2/rules/soviet-infantry.yaml
+++ b/mods/ra2/rules/soviet-infantry.yaml
@@ -33,6 +33,7 @@
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: ConscriptVoice
ProducibleWithLevel:
@@ -84,6 +85,7 @@
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
WithInfantryBody:
+ DefaultAttackSequence: shoot
IdleAnimation:
Voiced:
VoiceSet: FlakTrooperVoice
@@ -141,6 +143,7 @@
SelfReloads: true
SelfReloadTicks: 70
WithInfantryBody:
+ DefaultAttackSequence: shoot
UpgradeActorsNear:
Upgrades: charged
Range: 1c256
@@ -226,6 +229,7 @@
AttackFrontal:
Voice: Attack
WithInfantryBody:
+ DefaultAttackSequence: shoot
Voiced:
VoiceSet: DesolatorVoice
ProducibleWithLevel:
@@ -277,6 +281,7 @@
OutsideRangeCursor: bomb
TakeCover:
WithInfantryBody:
+ DefaultAttackSequence: shoot
IdleSequences: idle1,idle2
QuantizeFacingsFromSequence:
Sequence: stand
--- a/mods/ra2/rules/soviet-naval.yaml
+++ b/mods/ra2/rules/soviet-naval.yaml
@@ -206,7 +206,7 @@
RenderDetectionCircle:
WithInfantryBody:
StandSequences: stand
- AttackSequence: punch
+ DefaultAttackSequence: punch
Repairable:
Voice: Attack
RepairBuildings: gayard, nayard

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